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What an amazing entry! There are small things like small grammar inconsistencies (I saw one, there might be more) and not teaching the interact button, but this is ok. One thing that I would criticize harsher is making coyote jump mandatory (or nearly mandatory, not sure). Coyote jump is great to make the player feel good when they "lag", eyes deceive people and it serves as aligning our expectation with reality. But the moment you make the coyote jump necessary its usefulness becomes a burden. Otherwise I really enjoyed the dialogue and the concept, really fun! Maybe the dialogue at the beginning is a touch too long too.

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Thank you so much! Honestly, there is a coyote time in my game, but people didn't feel it... So I think I should tune it:)

I will also check your game!

There is indeed, but it feels mandatory for some jumps. It is used to make the player feel like there expectation of where the ledge ends meet the reality! In your case unless you rely on the coyote jump you will miss most of the time, because you need to jump right at the end or after the end of the ledge. All I am saying i that coyote jump is quality of life and not a mechanic to build a level or jump around it.