Thank you so much! Honestly, there is a coyote time in my game, but people didn't feel it... So I think I should tune it:)
I will also check your game!
There is indeed, but it feels mandatory for some jumps. It is used to make the player feel like there expectation of where the ledge ends meet the reality! In your case unless you rely on the coyote jump you will miss most of the time, because you need to jump right at the end or after the end of the ledge. All I am saying i that coyote jump is quality of life and not a mechanic to build a level or jump around it.