Please do!
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I'm not entirely sure why our lead chose as many people as we did, however we originally had 2 programmers that were working really hard. One of the programmers worked with our narrative guy to make like a tutorial and some story elements.
With about 2 days left in the jam he said he would be online to finish everything, and the next day we realized he had left the server and blocked everyone in it. His name online is Sickk in case you ever run into him.
Because of that our only programmer left had to last minute cram for 2 people. We never ended up understanding the scripts that Sickk wrote because they weren't finished and we didn't have time.
Furthermore our lead got really sick and couldn't really be online to communicate with people what needed to be done, or plan out level design, so our programmer and UI guys were working on that in addition to their own jobs without warning.
We plan on revisiting it sometime soon and adding signs in the halls, a tutorial, and just more quality of life things that we lacked adding in the week we had. Your feedback will be really valuable when doing so!! If you want to play it how we Invisioned it, just follow the itch page and we'll post a devlog!! (If not then no game no foul 😊)
I understand, of course. Handling such a big team for a jam, specially if formed by random people, is always a conundrum (I personally was very lucky but I know that it could've not been the case).
Keep up the good work! Preserve those connections you made, for they're likely more valuable than anything else. The game is already portfolio-worthy, by the way. Followed.