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xiorter

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A member registered Jul 31, 2023 · View creator page →

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Customers aren't spawning and ingredient textures don't load correctly. Working on fixing it

Sorry, I didn't explain the mechanic well enough in the game. You have to fully get the oar to the end of the animation for it to reset, so if you just barely leave it before it reaches the end it wont reset. I'll see about the camera issue as well. Thanks for the feedback

Thanks, I started the game kind of late but I wanted to make sure that the details made up for the brief playtime, so i'm happy you notice and appreciate them too.

 I suppose the issue I had with making it fit the theme was the idea of finding a beautiful island where nothing went wrong up until the end, which many games did where the theme was interpreted ironically and there was in fact a twist where something went wrong. I can see how the player's already dire situation of survival kind of goes against the idea of nothing being wrong in the  first place, but I tried to make the island in a way where it solved the player's problems and they had a brief moment of relief when they built the campfire and they get a chance to look at the sky. Perhaps I didn't pace it well enough as there isn't enough 'peaceful' time. 

Anyway I appreciate your feedback 👍

Second that! I made a potion game also around memory. Not part of this jam but if you want to check it out: https://xiorter.itch.io/apothecary

Im so confused what is going on lol but I enjoyed it for that reason

Gave you some feedback (:

It's a well rounded experience in terms of gameplay, however I think it's a bit overwhelming in terms of the text on the screen. There could also be some minor improvements like using number keys to switch tools as amethyscent said and perhaps moving the character without the use of tools (like with arrow/WASD keys) just because sometimes the player sprite gets in the way of the crops on screen.

As a new player I also think there is just too much going on, I only played once in all fairness but from I gathered there isn't much progression barre from getting a higher score. All the crops are available from the start, which is too much to figure out and  would be better if they wore progressively unlocked. The fight even starts before you can finish reading the starting objectives.

As for positives, i'm impressed how you made the isometric style with all the logic for cutting, shoveling, watering, harvesting, etc without any bugs that I could find. Also the idea is pretty creative and haven't really seen a game that does a similar concept with the parallel of farming and combat simultanously.

Thanks, I'm definitely going to try out more 3D stuff with Godot in the future. I'm curious though as to what you would consider a full version to my game in terms of things to add

For some reason the game freezes whenever it boots up to the main menu, not sure why. Maybe its my intel GPU ? Anyway sorry I can't play it

That's very kind of you, thanks. I'm planning on adding fully voiced lines.

I'll get round to playing your guys games when I have time. Will prioritise those who already rated mine so sorry if it takes a little bit

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Great idea for the theme, and the dialogue is well thought out. I like the buttons being the screens on the monitors and the little animation when starting is cool. But holy fuck that explosion sound was loud haha

Some criticism:

  • I like that theres different parts that you have to fix, all with different art. I don't think its utilised to the max though considering the only difference I noticed atleast is that they have different durabilities.
  • The timing factor of pressing the keys is a good idea, but I'm not sure if its shown in the best way. In a game like OSU, which I don't really play but I think its comparable, the orbs have trails between them briefly to show the order. There is also a rythm to the key presses instead of relying entirely on the visual indicator. The actual typing of the word is really easy, its trying to find the next orb with your eyes and only press when its in the range that is hard. Perhaps the indicator itself could be more clear, like with more distinct colors (e.g red then turning green)
  • If you fail a word, it doesn't immediately stop. This means that even if you do the first key wrong, you have to wait through the whole sequence even if you bother doing the remaining keys.
  • One thing that I think would GREATLY improve this experience is considering that this is a typing game, why do I use a mouse to click on the machine parts! It would be so much better if for example the number keys were used for each one (with a label for each to make it clear). Having to use my hand to use the mouse, then quickly place it back on the keyboard just feels a bit weird.

And some things I like:

  • The dialogue is really clever how it shows you the word before hand. Although I feel like there could be variation with the word for each level, I see that you did the chain word sequences for variety and difficulty which I like.
  • All the little animations at the bottom of the screen, the background, etc. The game is just nice and interesting to look at.
  • The game saves. And loads. Awesome. And you can make coffee in the main menu

Hi (: here's my little story game, shouldn't take too long to play.

https://itch.io/jam/brackeys-13/rate/3342167

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The web version crashed for me, so had to download. It's also 300mb+, not a problem for me but maybe that's why you have low ratings?

Anyway, I love the aesthetic of this game. The menus, the little creatures, the environment, the satisfying sound effects, everything. Especially the UI. Even the little sun indicator on screen is really creative - but perhaps changing the time of day manually should be an option considering it is a sandbox game? Although I'm very curious what the particles flowing into the indicator is for, what adds to the meter and what happens when it fills?

Also a minor problem is that objects are centered to the cursor but from the corner of it, e.g the corner of the wall rather than the center of the wall which means that sometimes you can't center something in certain cases. I do appreciate the snapping function though, makes things a lot easier.

This game is severely underrated, a lot more people should play. I would say its even better than https://itch.io/jam/brackeys-13/rate/3348865 with it having a similar cozy theme, despite it being one of the highest rated (no offense to the creator).

Played!

Not sure what the theme was exactly, but I like the creative use of cutlery as the obstacles. I did find the autoscroller part quite frustrating as going past the edge of the screen kills you, forcing you to wait.

Played + Rated + Commented

One of the most creative submissions I've played, and it even tells a nice (but sad) story.

The way your controls, colours, etc get limited every time is really clever. One small thing is I wish the granddad and the grandson had different dialogue text colours, as its a bit hard to follow otherwise having to read the name of whose speaking.

Gave some lengthy feedback, hope its not too much haha

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I really like the idea. It is a little rough around the edges though so heres all the feedback I can think of:

  • Add controls briefly on the screen or somewhere. Didn't know I could move objects or place mines until a bit later in.
  • I think the gun can be exploited a little bit by just spam clicking to shoot. I like that theres a reload after you run out of bullets but I should be able to press 'R' to reload manually. Also a visual mag counter
  • Hitting a wolf with the bullet should be more clear, like a visual and audial hitmarker
  • I think I beat the game, because after a point no more waves spawned. There should be some sort of end screen
  • Game goes straight in. There should be a pause menu or atleast a main menu to start.
  • There should probably be some kind of defense objective, as the wolves just go for the player and you can just hide or go up somewhere high where they can't reach you.
  • Remove motion blur! Or atleast an option, its blasphemous for a shooter to have it (:

Some things I liked:

  • Great choice of music, I really like the vibe it gave the game
  • Ragdolls are great
  • The lighting, smoke and other visual effects give the game a lot of life
  • The map overall is well designed, I like that you can construct your own little base with the hay or get into the toilet

Sorry didn't make it clear enough, just check the description on the page

Thats right up my alley. Will give it a go

Rated!

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I got a score of 80979 first try (:


Anyway, this is probably the most fun submission I've played gameplay wise. I love how it ramped up and the music choice is great. Although some of the boxes do look quite similar, I kind of like the aspect of really focusing and using your eyes to find the right one. The firework box turning into a broken one is great as a mechanic as well.

A minor criticism, but I didnt really feel like I ever needed to use the 'stop movement' key as the player already decelerates quite quickly. I also noticed that sometimes a lot of the boxes would just be clumped near the ceiling of the map.

Here is my game, a short experience about an island. I'll take any criticism

https://itch.io/jam/brackeys-13/rate/3342167

Post yours too, I'll check them out (:

Here's mine, I'll check yours out now. Enjoy

https://itch.io/jam/brackeys-13/rate/3342167

I love giving deep feedback. Here's my little game:

https://itch.io/jam/brackeys-13/rate/3342167

Love the unexpectedness, fit the theme perfectly so had to give it 5 stars on that front. It was just difficult enough for me to have to die and retry atleast once which is good, and I appreciate the checkpoint flag. Ending was brilliantly done with the manhole, with the subtle transition back to the main menu screen. Great overall :)

Hope you enjoy the experience (:

https://itch.io/jam/brackeys-13/rate/3342167

Hope you enjoy the experience (:

https://itch.io/jam/brackeys-13/rate/3342167

Hope you enjoy this one. Not horror, more of a cinematic.

https://itch.io/jam/brackeys-13/rate/3342167

Hope you like the experience (:

https://itch.io/jam/brackeys-13/rate/3342167

I agree with what seb said, I would also say making stuff clearer in general, like having the notification system that you've got show you what potion you just made. Also it seems like the pacing is a bit too fast as a lot of customers queue at the start of the game. I'm also not sure of what the penalty is for not serving them or giving them the wrong potion (apart from the funny dialogue). Sometimes in the cauldron UI I wasn't able to press c to get out of it, instinctivly when I first started the game I tried to use ESC to back out of it. Perhaps rather than keybinds I recommend buttons as it doesn't require the wall of text in the UI. 

There is also some dead time when a potion is brewing, barely long enough to bother gathering ingredients while you're waiting. Maybe there should be a minigame for the brewing. The gathering itself also feels like im just walking in a random direction and spamming the interact key.

Apart from the criticism above (sorry haha) I think the game is very cozy with the artstyle being very consistent and the music being enjoyable and not annoying like some games I've played in this jam. I like the subtle lighting effects, the particles that show the customer's problem, smoothness of the UI and its animations, sound effects, etc. I appreciate the variety in potions as well. I've made a game with a similar concept (making potions for customers) on my itch page if you wanna check it out as well as my submission :)

I've got a little short story, shouldn't take too long. Hope you enjoy the experience :)

https://itch.io/jam/brackeys-13/rate/3342167

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Thanks, its definitely a step away from my previous games which are a lot more gameplay and functionality focused. But im glad you enjoyed the atmospheric format, it's exactly what I wanted :)

Sorry for the criticism but I genuinely thought the inability to remove machines was a bug haha
Also wish you could do a fast restart rather than quitting out of the game. Other than that its alright

Thanks! You've got to trust those brainy meteorologists

Cheers mate

Well considering the other comments saying the same thing I guess this is the last straw ;) I'll add an extra stick/stone, gives it a bit more realism too.

I couldn't progress past the first stone for some reason and made my computer crash lol