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Thanks, I started the game kind of late but I wanted to make sure that the details made up for the brief playtime, so i'm happy you notice and appreciate them too.

 I suppose the issue I had with making it fit the theme was the idea of finding a beautiful island where nothing went wrong up until the end, which many games did where the theme was interpreted ironically and there was in fact a twist where something went wrong. I can see how the player's already dire situation of survival kind of goes against the idea of nothing being wrong in the  first place, but I tried to make the island in a way where it solved the player's problems and they had a brief moment of relief when they built the campfire and they get a chance to look at the sky. Perhaps I didn't pace it well enough as there isn't enough 'peaceful' time. 

Anyway I appreciate your feedback 👍