It took me quite a while to figure out the controls and get the first rock right. But it was relaxing. On the second level I ran out of time after placing the first rock. This is a great idea for a mediation game, and the sound is truly relaxing--one of a few games where I didn't turn off the sound! I would recommend a longer time, or an option to turn it off to make it less stressful to work towards perfection. Love it!
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Perfection's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #576 | 3.245 | 3.700 |
| Innovation | #852 | 2.894 | 3.300 |
| Audio | #1030 | 2.631 | 3.000 |
| Overall | #1042 | 2.763 | 3.150 |
| Gameplay | #1042 | 2.631 | 3.000 |
| Enjoyment | #1208 | 2.543 | 2.900 |
| Visuals | #1209 | 2.631 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Players must construct perfect rock sculptures to pass a level, nothing about the tower can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
Ground/skybox and sounds. (Links noted in credits)
How many people worked on the game?1
Comments
Ah yes a relaxing game about balancing rocks, what can go wrong ahah loved it
I tried placing a rock over the other in level 2 but it keeps crashing the pile :( Nice relaxing game!
It's a very interesting concept and I like how it was executed! It has a calming and relaxing environment but at the same time, it feels stressful when you're trying to position the rock before the time runs out! Very fun and quite difficult!
It took a bit of patience, but I was able to beat the game. I had an issue with the rock kind of popping out of place upon being placed on the ground (I imagine it is just a weird collision thing) that made some of the lower structure kinda frustrating when the rock just goes flying after placing it. The monk's vocals also got kind of annoying pretty quickly, but the rest of the environment was quite nice and zen. I kinda wish there was more out there to the back ground, as after a bit of curiosity, i flung myself off the peak and noticed the mountain was modeled. Could have been cool to add a few more mountains in the back ground just for the look of it! But other than these very small gripes, I had a good time, and enjoyed the challenge that was present (even if some of the timers were a little strict). Nice work!
"It took a bit of patience, but I was able to beat the game." That's funny because I just deleted the last level out of frustration haha (I'm classifying that as a bug fix because it should've never existed and nobody should have to suffer through that). The fact that you beat the game is extremely impressive because I've only managed to get those stupid round rocks to stay twice on the last level and I know what the collisions look like.
"I flung myself off the peak..." LOL, yeah I was going to model in some scenery neighboring mountains but I just didn't have enough time. And as for the monk I think after the jam I will add a monk voice volume slider bc that does get annoying.
Thank you so much for playing!
I like the zen environment and the monks white noise lol but game was definately not zen xD i couldnt get passed the 2nd level XD making me feel like a noob gamer :DD
In the third level, the little stone kept going through the floor and go away T_T
The game is interesting. The time in the second level activates the super speed mode, but I made it. o/
Thanks for the meditative game :D I feel like the timer is a bit too stressful for the game you are making, but the base concept is really nice, thanks for this calm experience ^^
Interesting concept! I failed the second level many times because I had a hard time getting to the rocks fast enough with the slow movement speed. I was yelling at the monk irl lol
I couldn't progress past the first stone for some reason and made my computer crash lol





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