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Aejjee

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A member registered Feb 04, 2021 · View creator page →

Creator of

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Thank you!

Ah, yeah, sorry it has not been ported to mobile yet. It was designed with a mobile port in mind as per the jam rules but I probably won't port unless that is called for. 

Thank you so much for the thoughtful review!

My goal with the gameplay was to convey how it feels to do everyday tasks with OCD. (I have a little OCD but not as bad as many others) A lot of people confuse OCD in the colloquial vernacular by taking it to mean someone who is really careful with details and is precise. In reality, at least with me, OCD manifests as "compulsions" where an intrusive thought will say something like "you need to step on that tile or you'll die". It makes just going through normal tasks that other people don't even think about, like walking out the door, difficult. Instead of just walking out the door, it's "I have to flip the lightswitch 4 times before walking out or someone will break in." 

I tried to capture that as best as possible with the arrows being like a person going through their life normally, which wouldn't be too hard on its own, but becomes a lot more complex with these tedious compulsions added in.

Also, I agree with you on the text, it's absolutely illegible lol. Our artist didn't make any art and bailed on us, so I was a bit crunched trying to make a good art style while making the gameplay, and I didn't have time to fix that. Thank you again for the kind words!

Thank you! Yeah I am aware of that crash, this is the wrong build. A link to the correct build is in the description of the game.

I made it into a fluid simulation. This was really fun guys!

The floor effect is so cool. All around the artwork is great and I like the color palette. The combat is the only thing that feels a little rough. A lot of times it seems like attacks should land when they just don't and completely whiff. Good work other than that guys!

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When I was a little kid, I had a goldfish and it only lived for like 2-4 years, I can't remember exactly. But now I feel like an absolute monster because how bad was my care to cause him to die that fast? Granted I was a child probably less than 6 or 7, but it's sad and I feel bad for that fish now.

Your artwork and storytelling are amazing, though! Thank you for this experience.

very nice

I really like the visuals of the center planet

Oh my god I love this so much, it vibes with my insatiable greed so much! Your artists are super talented too!

I had fun and I really like the art! It seems like the best strategy is to just put everything the north wand for the boss battle. The only issue I encountered was that the boss battle seems to randomly freeze. Other than that, great job guys!

This is absolutely fantastic! The ink style is executed super well and I love the character creator at the start. I genuinely hope to see Perpetual Life Crisis in the overview video.

This art is so good! I really like the core mechanic, although it got a little annoying to have to run back to places you've already been. A chain retraction ability would be a nice qol addition. I also think sound would really amplify this game. Great work!

Oh my god, this is so fun! Scratch is so underrated when something like this can come from it. Amazing job! 

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Fruit loops are by far my favorite dessert cereal. I wholeheartedly support this project. Good job!

This is a really good idea for this theme! I always love games where you interact with your own past runs. I think it needs something to balance it, though. Once you figure out a consistent path alternation you can just go to the same spots every time and always win. Great job though I had fun!

I love the EDM style vibe with the background and music, and it goes well with the This is such a good foundation, it just seems like it needs a little more time to cook. Great job guys!

Yeah sorry about that. I didn't have time to implement a tutorial and this is actually the wrong build. I've put a link in the description to the correct build if you want to  try it out

Hey I like your game! As Aditya said you have a really appealing design style. I think I would've liked to see more card types to make player actions more nuanced but I may have just not gotten far enough to encounter that.

Yeah the shaders seem to be breaking down when played on MacOS (or possibly a non-chromium based browser).

Are you playing on a Mac by any chance? I just tested the game on a family member's mac and it was completely broken, visually and mechanically.

Thank you! Ah yeah I didn't have time to make a tutorial walkthrough. When you enter the map area, the little board piece moves to the bottom left. Then you have to click the next icon along the path on the map (the little page icon in this case).

Thank you!

The 3D to 2D transition made me laugh! I love the mix-and-match artstyle and the title cards that feel like an older comedy film. Great job on this guys!

I absolutely love the art! The chromatic aberration adds a great effect on top as well. The gameplay is pretty tough but super satisfying. Great work!

Haha thanks, I'm glad you liked it!

Ah yeah I couldn't quite decide how I wanted to handle precision placement so that happens when they overlap. Thanks for playing!

Thank you I'm glad you like it! 

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Great game! The artwork is very well done! It has the same super satisfying vibe of completing the tasks like in Among Us but with the added intensity of the timers.  It would be cool if the ship somehow changed over time or something to push the player longer to see what happens.

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"It took a bit of patience, but I was able to beat the game." That's funny because I just deleted the last level out of frustration haha (I'm classifying that as a bug fix because it should've never existed and nobody should have to suffer through that). The fact that you beat the game is extremely impressive because I've only managed to get those stupid round rocks to stay twice on the last level and I know what the collisions look like. 

"I flung myself off the peak..." LOL, yeah I was going to model in some scenery neighboring mountains but I just didn't have enough time. And as for the monk I think after the jam I will add a monk voice volume slider bc that does get annoying. 

Thank you so much for playing!

I like your game! Cute and simple, the art style is really nice too, good work!

Thank you!

Haha, yeah if it makes you feel any better I usually finish level 2 with 0-1 seconds left (as the dev, so maybe its a bit tight lol). I'm glad you like the atmosphere though, thanks for playing!

Thanks for playing! I've gone ahead and fixed the little rock thanks for letting me know. (Agh so many bugs!) Also props to you for getting past that second level!

Oh my god this is really good! The movement is so smooth. I spent much longer on the first level than I was probably supposed to just trying to do the corridors at full speed because of how fun it is to cancel your velocity around corners. The artwork is very well done as well. Overall fantastic job!

pov me freaking out over how good this is:


That was fun! I hoisted everyone up but it didn't matter because I can just spam the cannon. There should be some sort of cooldown or consequence to firing the cannon (unless there is and I am just unaware). Otherwise, amazing job on the art, and the mechanics are interesting! Thanks for the cool pirate game!

I love the lord of the rings style music when she becomes bridezilla. Great game idea, even better since I'm going to a wedding next weekend. The goody game mechanics work well with the artsyle too. Good job!

You need to zip the entire build folder along with the exe. We can't play without that: 


Lmk if you update it, I'd love to play!

You need to package/build the game into an exe. Lmk if you do I'd love to play!

Actually a really cool idea! I thought it was broken when I couldn't move before I checked the game page, so it could benefit from just a little text on screen for the first level telling you what's going on.  Another good rule would've been that you have to be looking straight up when moving. Good job!