This game is definitely well made! The only thing I struggled with was the player controller/movement system. At many times, I found myself repeatedly jumping against a ledge, trying to vault over it, or getting flung in a random direction via the wall run mechanic. But despite that I still think the care gameplay is well done! The narrations are a great touch, and the SFX and visuals are spot on! You all have done a wonderful job and should definitely be proud!
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Be Fast to Last's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1123 | 2.550 | 3.250 |
| Visuals | #1195 | 2.648 | 3.375 |
| Audio | #1229 | 2.353 | 3.000 |
| Overall | #1251 | 2.451 | 3.125 |
| Theme | #1260 | 2.451 | 3.125 |
| Enjoyment | #1276 | 2.451 | 3.125 |
| Gameplay | #1321 | 2.255 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You alone are tasked with maintaining a ship designed for a crew of 30. Your background as a dolphin behaviouralist has left you unprepared for this scenario. To make matters worse, the ship gradually falls apart no matter what you do. And the android overseeing you may not be very forgiving... "Nothing can go wrong" in the taste of irony.
What code and assets did you not make from scratch during the jam (if any)?
A few sounds and textures. The VAST majority of this game is 100% original and created during the jam.
The majority of textures were hand-painted by our 3D Artist, Olaf. And all textures were altered in some way to fit the game's style. Only 5 textures - the foliage - were not hand-painted.
The majority of sounds were created in-house by me, ScaleShift. For some examples: to record footsteps, jumping, and landing, I was running around outside holding my cell phone by my feet. To record sliding I slid my hand across my desk next to my microphone. Etc. The sounds which were not recorded in-house were nonetheless almost all altered in some way as well.
More info on the game page :)
How many people worked on the game?3






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