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Ooopss...!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #785 | 3.245 | 3.700 |
| Innovation | #1130 | 2.543 | 2.900 |
| Overall | #1276 | 2.412 | 2.750 |
| Audio | #1326 | 2.193 | 2.500 |
| Theme | #1381 | 2.280 | 2.600 |
| Enjoyment | #1387 | 2.280 | 2.600 |
| Gameplay | #1556 | 1.930 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Everything goes wrong from the very beginning till the end of the game
What code and assets did you not make from scratch during the jam (if any)?
not applicable
How many people worked on the game?5
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Comments
Cool concept! I'm not sure if hacking the turrets does anything and what is the consequence of not doing it. Hacking a moving target is interesting but the collision is very unforgiving so after a few tries I started kiting and dodging the robots. With a bit of dumb luck I got the capsule of the character above some of the crates which let me move above the walls. That's how I got to the boss room but I think I got the bad ending (not sure if there is a good ending)
Definitely a good idea with great visuals (my favorite is the plant in the corner that you're barely able to see)!
It can be a solid game with some fixes.
Thank your for your feedback.
With some polish I see this being a pretty neat game. I like what you have going especially considering the fact you had some people leave you. Good on you for just finishing at that point.
Thank you for your kind words!
Such a good game !
Thanks mate!
Great concept and visuals but the audio felt very repetitive and the game is way too hard as it is now. I think hacking takes way too long but is a really great idea for a stealth game!
Thanks for your comment man! We have'nt enough time to work on audio better and balance everything, but we are going to improve our game ASAP
Thank you all for your kind words! we had some complications and had team members leave which left us not able to finish everything we wanted to and resulted in an extremely rushed game. was fun none the less and a really awesome experience!
Very cool visuals. Sadly I gave up after minutes of trying to make it past the first enemy...
Thank you for your feedback! we will be looking to improve the controls of the player, so it more intuitive and responsive :)
Cool art and music, don't know if it was only in the browser, but the moving was very floaty for me
Thank you :D the movement is indeed too floaty at the minute - we had a previous dev leave the jam mid week sadly and we are not too experienced in coding but will look to learn and improve the player controls and how it feels :)
i like the artstyle, but it just felt repetitive and a bit too hard? and a bit slow too. I think could definitely do with some polishing up to bring it along more and flesh out the loop
Thanks for your feedback :) we will be looking to improve the overall gameplay and character controls!
The gameplay feels a bit difficult, but i like the enviroment!
Thank you! we will look to refine the gameplay :)
It feels a bit claustrophobic when trying to hack a robot. Sometimes I get stuck because the hacked AI doesn’t let me pass. The idea is cool, with more polish and improvements, it could become a really good game!
Nice entry :)
Thank you for your kind words :)
I like your idea. game control is very smooth fluid. The only concern is I don't like 'E' to interaction.
Thanks for your feedback, we will look to changing the interact key as i can see a few people are not fans of the 'E' for interact :)
i get the idea, i think E to interact wasnt the best idea, a mouse click would have been preferable. I liked the hidden cactus in the corner
Thank you for your feedback!