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McKenna Reeves

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A member registered Jan 12, 2025 · View creator page →

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I liked everything about this. The graphics were fun and it had a solid atmosphere. The gameplay was also super smooth and gave you a good amount of options to reach the end. I did end up falling into the eternal abyss upon reaching the fourth level though.

I liked everything about this. The graphics were fun and it had a solid atmosphere. The gameplay was also super smooth and gave you a good amount of options to reach the end. I did end up falling into the eternal abyss upon reaching the fourth level though.

Thanks for playing, it was a hoot to make. I think my biggest critique with this one is the U.I. I saved the polishing stage for that and the craftsman for the last day and ended up only having about an hour. I'm pretty sure the three phalanges of my clicking finger have melded into one sold mass after selling too many berries. For anyone else trying this I recommend switching to trees and veggies after a few days so you have higher profit items and thus have to click less.

I liked it. I think my only critique is it felt a bit slow, maybe having both the character and cars be slightly faster would make the pacing smoother. Fun game.

This is one of my favorites from this jam so far. The art is super cute and the gameplay is proven true. Good stuff.

Very fun. As someone who plays the dino game for an extended period any time my internet goes out I could play this for a while.

I ate some berries on the ground so I believe his is a very solid gaming experience.

I absolutely adored this. The cats were super cute and the style was extremely pleasant. 

With some polish I see this being a pretty neat game. I like what you have going especially considering the fact you had some people leave you. Good on you for just finishing at that point.

Interesting concept, I had a hard rime figuring out what to do but it reminded me of an old Xbox 360 puzzle game I used to play.

Very cute and I like the art style. It's a very relatable premise as well.

Thanks, good luck  with your future projects as well.

I see, interesting.

I came, I saw, I hit with my truck.

Neat little experience. As a man you has had an ever growing hate of cockroaches and has taken out my rage upon in many different ways, it was rather cathartic to just shoot them.

I couldn't get very far since I have a keyboard that cannot accept input from too many buttons at once, thus I could not sprint and jump. What I did play though was rather fun and is making be debate on making a platformer project myself. 

Pretty much everything about this is solid, good stuff. The mechanics are innovative, the graphics are charming, and the tone is humorous. I liked this quite a lot.

Hell yeah, thanks for playing. 

So they are, I must be blind then. I've now gone and beaten the game and it is certainly a fun little trip. Good stuff.

I like the overall style this has. Humor is decent and the graphics mesh well with each other. The concept itself is pretty fun. I couldn't seem to find any food or wine, but that might be user error.

Neat concept. I have always liked games where you have to grind a little bit to beat bigger foes.

Everything about this was super cute and enjoyable. I think my only gripe would be there's no sound effects, but that can also be filed under artistic license. I got stuck on the last life which I presume is involved with the small green ball. I'd love to know what to do with that.

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Ah, the game is also designed to be a bit difficult as well. I'm glad you liked it, thanks for playing. The whole concept was based off a pun.

Hmm, interesting. Are you meant to be able to switch back into the reality with the front door after picking up the key? I wasn't able to in my game.

I like the vibes this game has, you have a solid mix of assets here. I really only have two gripes. 1. At first it's hard to tell the enemy is killing you, with no audio or visual aid it seems like the game is crashing. 2. I cannot seems to figure out what to do with the brass key. This may be due to either unclear design or me being dumb, the latter not being too unrealistic. Good luck with your future game making endeavors. 

It's a tad clunky and if you're a bit dumb like myself and don't read the description, it is a bit difficult to know the doors are enemies. Other than that this seems like a solid FPS foundation. Nice job.