The art and sound design were great. It was very satisfying doing actions in the game. I played for a bit, but it didn't really feel like much was changing so it got repetitive.
Great job overall!
Play game
Infected Cargo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1470 | 1.961 | 2.500 |
| Visuals | #1795 | 1.765 | 2.250 |
| Theme | #1823 | 1.667 | 2.125 |
| Overall | #1834 | 1.667 | 2.125 |
| Innovation | #1872 | 1.569 | 2.000 |
| Enjoyment | #1903 | 1.569 | 2.000 |
| Gameplay | #1924 | 1.471 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Your character is immune to the zombie virus. Nothing could go wrong delivering food to the other human camps, right?
But the zombies can infect your food.
The player is immune and is not hurt by the zombies, but the player has to manage when they should play it safe and collect more food and when they have no choice but to run through the zombie horde and risk food getting infected.
What code and assets did you not make from scratch during the jam (if any)?
Janbarboza - Foods, Potions & Coins
Anokolisa - Legacy Fantasy Sidescroller Bundle
How many people worked on the game?5


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