As an avid overwatch player I was definitely locked in for this one. I must have killed a thousand mochi. MOCHI ANNIHILATED it's hard to go wrong with simple fps mechanics, nice job!
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MoshiMochi's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1763 | 1.736 | 2.800 |
| Audio | #1953 | 1.240 | 2.000 |
| Visuals | #1973 | 1.488 | 2.400 |
| Gameplay | #2040 | 1.240 | 2.000 |
| Overall | #2055 | 1.302 | 2.100 |
| Theme | #2098 | 1.116 | 1.800 |
| Innovation | #2121 | 0.992 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It is based on the hypothetical that nothing can go wrong, yet it does.
What code and assets did you not make from scratch during the jam (if any)?
Music and some audio.
How many people worked on the game?1






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