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Boyrex

65
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5
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A member registered Dec 18, 2023 · View creator page →

Creator of

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Thanks for the comment! Definitely agree, and I think making a solid idea and a solid base for a game are what game jams are all about!

I enjoyed this overall, very fun and unique! Only thing I would say is that eventually the gameplay can get quite repetitive and I don't think there were very many upgrades to choose from, but a good idea that would be really fun if expanded on!

Really fun game - loved the visuals and the general aesthetic you went for here, and I also think the gameplay is really satisfying as well! Unfortunately though at one point my character got stuck upside down so I had to restart the whole game again, but other than that it was a good time overall!

Really glad you enjoyed the mechanical systems of the game - I think the changing events each wave were my interpretation of the theme so I'm really happy that that was one of the highlights of the game for you. Thanks for the comment and for playing the game!

Happy you enjoyed it!

Thanks for the feedback! Defnitely agree that if I do continue development of the gam, it needs more variety, and I also think that I could've done a better job with the difficulty scaling (I think I should've should've increased the difficulty at a slower pace over a longer period). I really appreciated how much you enjoyed it as well, thanks for playing :)

Fun game! Very challenging and intense and the gameplay is created in such a way that it is very addictive and replayable.

Fun game! I enjoyed the idea of doing little tasks to fix the machines, but I think the machines were breaking too quickly and the game was too difficult.I also think there needed to be more variety as 2/3 of the tasks seemed to be the same every time, but otherwise great job!

This game was really fun! I think the aesthetic was really cool and the game as a whole was really polished for a game jam game! I think the gameplay was really cool as well!

This game was very fun! I think the gameplay and level design was really good (really made you feel a sense of progression) and I think the visuals were really well made as well! If I were to suggest one improvement, I think it would be the inclusion of variable jump height (although I think the controls are still really good as they are now). Great work!

Very cool! One of the most unique entries I've played in both art style and gameplay! However it did seem like there were a few bugs (when I went to the tower in the first level it started with half health, and then when I failed and came back it had no health left?), but excellent concept and a fun game!

Definitely think I scaled the spawn rate too high as the game continues in hindsight, so i can totally agree it can be difficult to move around. I think the thing with the health bars is kind of subjective, but I get where you're coming from and why it might be useful. Thanks for the feedback and for playing the game!

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Thanks for playing!

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Fun game, really enjoyed the gameplay and the level design was really good! I also enjoyed going through the level twice but with extra twists! A few things though:

- I don't think the controls made it very fun as a precision platformer. The best way to improve this is by giving the player lots of control  while controlling the character, such as the use of variable jump height or allowing them to jump for a small window after leaving the ground.

- I couldn't see how the game fits with the theme, mostly because of a lack of context. This doesn't have to be a full-fledged story but I think giving the player a short description of why their in-game goals are is useful to giving the player context as to why they're playing.

Overall though, I think this was good fun especially the gameplay so congrats!

Great game! Only thing I will say is that at first I was very overwhelmed as there are a lot of different mechanics, so maybe that could be simplified and the remaining mechanics can be focused on more? Other than that great game, fits the theme well!

Thanks, glad you liked it :D

Thanks so much, I'm really happy you enjoyed it, especially the upgrades and events!

Thanks for playing and the feedback and I totally agree with the camera, that was one thought that popped up while I was developing the game but unfortunately I never implemented it. That bug you mentioned was interesting about the firerate going up, never a bug I encountered during development or playtesting, though thanks for bringing it to my attention!

Thanks, that means a lot considering this was my first attempt at making a game in this genre!

Very fun! Enjoyed thje minigames and the increase in difficulty, as well as the visuals and audio!

Hey, thanks for the comment, good to hear that you enjoyed the gameplay :) I think what you mentioned with the sound was totally understandable, it was my first time creating music from scratch and I definitely could've done with adjusting the volume. Thanks for playing!

Great concept and visuals but the audio felt very repetitive and the game is way too hard as it is now. I think hacking takes way too long but is a really great idea for a stealth game!

Great concept for a game, but like a previous commentor said the hitboxes weren't perfectly accurate. I also thought as well that the objective wasn't clearly expressed until I found it, so I think some changes to that (e.g. a tutorial) would really make a difference. Great prototype though!

Thank you for your comment. I'm very happy you enjoyed the game and liked the feel of it, as I think game feel is one of the most important parts of having a good game!

I had a lot of fun with this game! Gameplay was fun, if not a little simple and easy (not neccessarily a bad thing!), and the visuals were very nice as well! Great job!

Really enjoyed this game: the pixel art is really well done and the gameplay and controls make the game really fun to play. However, I felt as if it didn't fit greatly with the theme as the game isn't very well contextualised: in the description it says the main objective is to protect your ship, but the gameplay never shows a ship at any point and you're just aiming to survive the monsters and room rotation. However, I think everything else is really well implemented!

One of the best entries I've played so far! Simple gameplay but really fun and addictive, especially with the high scores reminiscent of old arcade games!

Overall, good fun! Really polished for a game jam game, loved the pixel art and music and I think the overall gameplay loop was also really good as well!

I enjoyed the basic gameplay in this, but it still felt incomplete in some areas. I think the game has a lot of bugs; on the second level I couldn't climb the wall. I also enjoyed the art style but I think some of the textures were glitched, but overall I think the concept was really good and I think that it has potential to be a really good platformer!

Fun entry! I think the only issue I had with it were that it starts off way too slow, with the first section being 30-50% of thte total playtime but not very engaging. However I loved the aesthetic and the gameplay once it got going!

Very fun game and concept! I especially liked the gameplay and how nice the controls felt! Congrats on submitting the game!

Nice game! I think the only improvement I would make to it is to maybe make the objectives a bit clearer? There's a lot to interact with so sometimes it can be confusing to navigate, but it may be that figuring that out is one of the main gameplay draws. Really good though, enjoyed the visuals and I think it fit the theme well!

Very fun! Was a bit too easy but I enjoyed the gameplay concept and the art as well :)

Lots of fun, the game definitely hooked me! Enjoyed the pixel art and definitely the gameplay!

Yeah I think that it could be argued that it fits the "Mechanical Mayhem" theme more than "Nothing can go wrong" - however I would also say that I think that I used the idea of the game being chaotic as a vehicle to explore the theme of Nothing Can Go Wrong as chaos inherently leads to opportunities for things to go wrong. Bit convoluted so I can understand if it doesn't seem like it fits the theme, nevertheless thanks for the comment and I'm happy you enjoyed the game!

Thanks for the comment and congrats - Wave 20+ is really far!

Thanks for the comment! Yeah this my first game jam where I made music from scratch so I can understand if it wasn't the best in the world!

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Yeah, I'm surprised to hear that! Sounds like you might have gotten unlucky, but I do agree that I could've done a better job of scaling the difficulty. Thanks for playing the game!

Yeah, I agree! At one point I had the arena even smaller, so I definitely think at one point I thought "I need to make the arena bigger". I do think, especially towards the end of these sorts of games you do kind of end up pinned in place, but I think wave 13 definitely seems earlier than I intended. As for the crash, I don't think I did a great job of optimising performance (especially because of my spaghetti code) but I also think these games also have a natural stopping point (albeit not a crash haha). Thanks for the detailed feedback!

This was really fun! Honestly, cannot think of anything that I woud improve, really good job making this!