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A jam submission

Temple of Boom!View game page

Explore the ancient temple, and watch your step!
Submitted by Quicksilverbread — 5 hours, 29 minutes before the deadline
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Temple of Boom!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#17561.7822.429
Gameplay#19861.3631.857
Enjoyment#20131.3631.857
Overall#20821.2401.690
Audio#21050.8391.143
Innovation#21101.0481.429
Visuals#21241.0481.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You explore an ancient temple, but step on the wrong tile, and the temple will explode!

What code and assets did you not make from scratch during the jam (if any)?
None

How many people worked on the game?
1

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Comments

Submitted(+1)

An original  take on the theme =)! I liked the concept, it's a pretty good idea, and the graphics were simple but efficient, so nothing wrong here ^^.

 The gameplay is enjoyable, even if I think the hitbox should be a little more forgiving. I think the goal of the game is to test the player's memory, not his precision to go perfectly at the center of the squares, ^^.

I would have liked some sounds and music, it really adds a lot to the atmosphere and are (usually) not very difficult to implement, so they are quick-wins for game jams ^^.

Overall, that's a cute little game, a bit rough around the edges but with a lot of potential, that I enjoyed playing, so good job =)!

Submitted(+1)

Fun game. Simple but very difficult. Well done!

Submitted(+1)

Great concept for a game, but like a previous commentor said the hitboxes weren't perfectly accurate. I also thought as well that the objective wasn't clearly expressed until I found it, so I think some changes to that (e.g. a tutorial) would really make a difference. Great prototype though!

Submitted (1 edit) (+1)

I love memory games, so I think you have a solid concept here. Just three things Id like to note, the hitbox for the character you control seems a little too big, going on the right tile, but not being perfectly centered will cause you to lose the game. The second is more of personal note, but the red screen kind of hurt my eyes when it would pop up, something a little more sublte would help a lot. And last, you can kind of cheat by going around the maze like in the picture below so you might want to add hitboxes to the walls! Good job on getting something submit!

Developer

Thanks for playing my game and thanks for the feedback! I agree with your points and yeah the walls are definetly a funny issue. I had tried making the walls work which normally wouldn't be a problem but the way I set up the colliders beforehand for the ground detection made it more difficult. I tried to make a solution for it but my Unity kept crashing everytime I tried so I decided to submit it since it was getting late. Its probably obvious but I am still very new to game dev and this was my first full game I made by myself. I mainly did this as a learning experience and although I didn't have too much time to work on this over the week, I did learn a lot and it was a really fun experience. But yeah thanks for the great feedback and I'll be sure to check out your game!