I love memory games, so I think you have a solid concept here. Just three things Id like to note, the hitbox for the character you control seems a little too big, going on the right tile, but not being perfectly centered will cause you to lose the game. The second is more of personal note, but the red screen kind of hurt my eyes when it would pop up, something a little more sublte would help a lot. And last, you can kind of cheat by going around the maze like in the picture below so you might want to add hitboxes to the walls! Good job on getting something submit!
Viewing post in Temple of Boom! jam comments
Thanks for playing my game and thanks for the feedback! I agree with your points and yeah the walls are definetly a funny issue. I had tried making the walls work which normally wouldn't be a problem but the way I set up the colliders beforehand for the ground detection made it more difficult. I tried to make a solution for it but my Unity kept crashing everytime I tried so I decided to submit it since it was getting late. Its probably obvious but I am still very new to game dev and this was my first full game I made by myself. I mainly did this as a learning experience and although I didn't have too much time to work on this over the week, I did learn a lot and it was a really fun experience. But yeah thanks for the great feedback and I'll be sure to check out your game!