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Very quick, but it doesn't overstay its welcome. Rage platformers usually end up just being kind of annoying to play, but the super fast respawn keeps the game from being a slog. I do think that adding a slight amount of coyote time could have been nice, but it never felt like the platforming was tough enough to need it. Look to make it so that dialog doesn't repeat upon respawn, as it can be a bit tedious when a room (or the boss) is giving you trouble. Solid entry.