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Tethered's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1256 | 2.481 | 4.000 |
| Gameplay | #1415 | 2.109 | 3.400 |
| Audio | #1448 | 1.985 | 3.200 |
| Overall | #1607 | 1.943 | 3.133 |
| Visuals | #1631 | 1.985 | 3.200 |
| Innovation | #1708 | 1.736 | 2.800 |
| Theme | #2000 | 1.364 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Surely, It's just another days work... right? Nothing can go wrong...
What code and assets did you not make from scratch during the jam (if any)?
Music/Sound
Dreamy Space Soundtrack by Chiphead64
RPG Essentials SFX Free by Leohpaz
Art
Space Pixel Art Asset Pack by JIK-A-4
Sci-Fi Tile Set by Tulipa
Space Cave Tileset by Dmitry Mozgin
Starry Night by Shiroze
Pixel Art Space Shooter Kit by Helianthus Games
Four Retro Computer Sprites by Nightspore
Crosshair Pack by Kenney
How many people worked on the game?1
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Comments
I'm upset that this is so short! I liked this! The final area's platforms move a bit too fast leading to a bit of a difficulty spike. It's also possible to skip most of the game simply by walking right the moment you spawn in. A little more polish and a little more content and this could be really good!
AWw, the game is soo cute and the grappling felt great. I like the floaty jump with the grappling plus space ambient.
You can climb the wall at the start and skip half the game, not sure is that intended. My complaint is the platforms move too fast and the end. Other than that it would be nice to have a checkpoint since I don't see a reason for permadeath.
Overall great level design, great work!
I love playing games with grable mechanics. I'll come back later and continue playing