I really like the camera movement and the aesthetic of the game. The lack of audio kind of made it scary for some reason which i kind of enjoyed, if you did expand on it you could probably add some immersive audio to contrast the more simple visuals. I was a little bit confused as to how to complete the code, and sometimes I wasn't sure how i died, which are all things audio would probably help, but other than that it was a cool little game.
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Far Beyond Power Plant's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1460 | 2.038 | 3.000 |
| Theme | #1486 | 2.151 | 3.167 |
| Innovation | #1579 | 1.925 | 2.833 |
| Visuals | #1598 | 2.038 | 3.000 |
| Overall | #1628 | 1.906 | 2.806 |
| Enjoyment | #1717 | 1.812 | 2.667 |
| Audio | #1806 | 1.472 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
So we read the subject of the GameJam and thought surely nothing can go wrong working in an old and dilapidated nuclear powerplant that is FAR beyond its prime.... Turns out loads can go wrong!
What code and assets did you not make from scratch during the jam (if any)?
We made everything ourselves except for the font used in a few mechanics in our game and on the menu.
Effects Eighty By Peter Hull
How many people worked on the game?2







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