I've updated the page for the game with a break down of what each of the values in the different file types do. Does the update description answer your questions?
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There's a folder called "datafiles" that contains a number of json files. ability_a.json, ability_b.json, etc. Changing the values in those files is how you change the abilities.
char_a.json and char_b.json control the stats for the characters.
This is really cool! I'm playing on Android, and it's a great fit, for both the mechanics and the session length.
I really like the encounter design! The tower crab in particular stood out to me as fun and clever!
I like the way new elements are introduced across the worlds, and how the world map allows me to try a different puzzle if I'm getting stuck on one in particular. Great presentation throughout!
This is the direction I want to see city builders move in! Environmental impact is important to consider, and makes for interesting mechanics. Very cool game!
Thanks for including my game in the video! :D I'd thought I'd fixed that bug on Friday, but I guess not. So go game jams.
Ha! So when adult critters have taken care of their hunger, they'll seek out mates. If you've got one selected and it's mood is "Romantic" that's what's going on. If two romantic critters see each other, they'll move into each other and a new critter will be spawned near them, taking one chromosome from each parent, with random mutations on each gene mediated by the terrarium's mutation rate.
By making lots of bushes, you gave them lots of food so it was easy for them to be well fed enough to turn romantic.
The visual novel framing is an interesting choice for a virtual pet game. I like that they're released as adults; it turns the usual virtual pet arc into something more positive and more focused on the happiness of the pet itself.
There are keyboard controls as well. WASD to move, KILO to perform the actions assigned to the face buttons. Sorry for the confusion!
It was one of our design goals that players would need to make use of the resources in the world to take down the boss, so I'm glad to hear you had that experience. Congratulations on beating the boss! If you're interested, more weapons and color filters can be unlocked by playing more.
Thank you for the feedback about the background and controls!
I like that the player takes the role of a healer, rather than a direct combatant. Would love to see the idea developed beyond the boundaries imposed by the jam!
Excellent game! Linka combines two types of puzzle game in a way that creates something fun and new.
I like how finding and recruiting new characters makes the castle more accessible. It's a nice twist on normal metroidvania progression.