This freaking rocked, no matter what the end results looks so good
Recent community posts
Excellent prose! I thought the way you did the worldbuilding was very cool, it paints a detailed picture of the culture and concepts while still being succinct. The portraits were very gestural and expressive as well!
Extremely cool, I can see a lot wild combos emerging even with just two slots. I also love that you have to take new abilities, it's tempting to sit on a busted combo in these types of games, so I'm glad I'm forced to adapt my tactics.
Thank you for the heads-up! Unfortunately I'm using an itch feature that's messing with downloads, so you can download the files here!
Loved how the level difficulty evolved after drinking more coffee, you can really tell the game was designed around speed! It felt really skillful to dart around at max speed and launch a pie from across the map.
Fantastically cohesive! The theme clearly informed the minigame concept and the minigames themselves were excellently implemented! Great work! (Also I had trouble getting my Godot 4 beta2 to export to web, can I ask how you got that to work haha)
Hi all, I found the Research section on the jam page really interesting, so I did a little research myself and thought I'd share some of my findings (but talking to a person with a tremor disability would certainly be more accurate)!
1. Tremors can also cause accidental presses of adjacent keys, so it might be good to choose non-adjacent controls. (source)
2. For essential tremors, head shakes can also occur, so it might be good to keep relevant information on screen so the player won't miss it. (source)
3. Voice controls are also an option (if your engine supports it)! (source)
This kicked so much ass. The four character's personalities are so strong, and you established them so quickly. The tension was delicious, it was really enjoyable to see four people frantically slinging doubt and suspicion at each other