Hey! Wonderful game! I can see all of the blood, sweat, and tears poured into the game!
The audioscape, from music to sound effects gave off a wonderful summertime vibe, and the voice work by EmAudio (from the one liners, to the grunts, to the tutorial) is excellent!
The overall game is very well done and both enjoyable to play and challenging! Also, I really love the dragon layout of the level! It looks awesome!
Some critiques… The boats bounce way too high sometimes. Nothing that kills the enjoyment of the game, but there are moments when they’re there one second then they fly straight up and don’t ever seem to come back down. Rarely happens, but it feels weird.
I wish some of the time gates had more time. The game starts with 5 minutes on the clock, which is great, but with the slow maneuverability of the player, I feel getting and extra 10 or 20 seconds is, by and large, meaningless. 30 seconds should be the minimum with maybe higher amounts. Maybe even award a time multiplier based on how many gates you can cross within 30 seconds of each other. First gate is 30 seconds. If you get to the next gate within 30 seconds, the time given is doubled, and so on and so on until the player fails to cross a gate in time.
I think bigger boats should be worth more points when taken down, but also require more soda cans to do so as well.
Over all, these are just ideas, and the game as it stands right now is excellent! Wonderful work!!