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This was a cool game! Mixing golf with just playing around with a physics system was quite enjoyable! One of the thing I noticed, though, was that the game didn’t seem to handle especially fast moving objects well. I felt I was able to glitch the system by just whacking the ball ridiculously fast to the point the ball started just traveling through objects (happens when a physics object travels faster per-frame than a collision object is thick). Beyond that, though (or maybe including it), I enjoyed this game quite a bit.

I played this on one of my recent streams. Here’s a link to my playing your game!

(+1)

Thanks for playing. I made it with touch screens in mind (most of my testing) and I didn't realize that using a mouse would allow a player to break the physics collisions. I now know there's a different way to handle that with code so I consider myself winning with just the increase of knowledge. 


Thank you!