This is definitely a really challenging game. It’s very difficult to try and keep track, in ones head, not just the location of hidden platforms, but their movements too! A definitely rage game for some, that’s for sure!
Still, I thought the game was pretty well laid out. I definitely think this game could use some extra systems to bring down the difficulty, though.
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A pickup item you could have in your inventory that, when used, will reveal the platforms (similar to how the blue cubes do) but from anywhere. The more higher the difficulty, the less of these pickups are available.
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Give the player the ability to control the level preview screen. This could also be tied to difficulty. On easy, the player can free-roam the level for as long as they want. On medium, the player can free-roam, but it’s timed. On hard mode, keep it as it is, no player control and a singular fly-by.
Just thoughts I had for if you were to continue with this project. As it stands, while the game is probably past my gamer skills after the first two or three levels, I still can see a really nice, solid game here!