I thought this was a wonderful little game. I enjoyed the art style, which was very clear (which is definitely important in a memory game, imho), and I liked the idea of combo system, as well as how the goblins and even the bombs were used.
I’m not sure how much of this was just me vs. the descriptions on the “upgrades”, but I wasn’t always sure what effect I was looking for with the upgrades. Maybe “upgrade” isn’t even quite the right term, as most of them felt like single use effects. Some I understood, such as wanting to find a dwarf AND a mug of ale to get a combo bonus, others… like I said, I’m not sure how much of that is my mind not fully grasping what was being asked for vs. how it was described to me.
Still, when I was in card matching mode, I was enjoying just that simple element of the game very much!
I just had this idea I write this… When there are cards that would form a combo on the board, maybe revealing at least one of each of those cards at the start of the round, then hiding them again could help? Kinda a way of saying “hey, these might be worth paying extra attention to”.
Over all, excellently put together game! Here’s a link to my play of the game!