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I thought this was a wonderful little game. I enjoyed the art style, which was very clear (which is definitely important in a memory game, imho), and I liked the idea of combo system, as well as how the goblins and even the bombs were used.

I’m not sure how much of this was just me vs. the descriptions on the “upgrades”, but I wasn’t always sure what effect I was looking for with the upgrades. Maybe “upgrade” isn’t even quite the right term, as most of them felt like single use effects. Some I understood, such as wanting to find a dwarf AND a mug of ale to get a combo bonus, others… like I said, I’m not sure how much of that is my mind not fully grasping what was being asked for vs. how it was described to me.

Still, when I was in card matching mode, I was enjoying just that simple element of the game very much!

I just had this idea I write this… When there are cards that would form a combo on the board, maybe revealing at least one of each of those cards at the start of the round, then hiding them again could help? Kinda a way of saying “hey, these might be worth paying extra attention to”.

Over all, excellently put together game! Here’s a link to my play of the game!

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Thanks for playing (and for streaming) and for the helpful feedback! That's a really cool idea about the brief reveal! One of the stretch goals we had that got tabled due to jam reality was adding artifacts to the game, and one of the ideas I had for one was actually similar: it would briefly reveal one or two cards at the start.

I think your criticism is valid, the game doesn't do a good job of conveying how combos work (I think it could also help to highlight cards in the store that combo with your deck), and there are probably too many cards that self-destruct or destroy other cards in the early game, which make it really easy to self-sabotage your deck in the first few rounds.

Ultimately, this is probably a lesson that deck-builders are a risky choice for a jam since they require so much balance and playtesting.

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While deck-builders may be “risky” for a jam, I’ll throw in that, what better way to get a round of play testers for your deck-builder than in a game jam!?