I thought the music was really nice, the graphics were well done, and the game definitely had a solid atmosphere.
Those bats, though, were a frustration for me! Part of it, to be honest, was that it took me a very long time to equate the green particle effect to “buried” chests. I read the description, before playing, about the “smelly” chests and that you needed to dig them up, but, in game itself, it just did click. As such, for the longest time, I thought all I had were 5 bombs and 20 torches… and those bats were ridiculously relentless! Even after figuring out the chest situation, the bats were still a huge source of wanting to give up. It’s not that having enemies is a bad idea, but…
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It takes TWO bombs, on average (at least for me) to kill a bat and that’s when I get them close! When multiple bats are on me, a number of times the bats are spread out, so I can’t always get both with a bomb or two. I often need to lose them all!
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The bats home in on the player, and fast! I feel it’d be a little more fair if, when the bats charge at you, they do it in a strait line! This would give the player a chance to dodge when they’re out of bombs. As it stands, those bats are like glue, so if the play isn’t able to get rid of them with bombs, I feel they’re shiz out of luck.
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The bats are active during the DIG and OPEN CHEST mini game! This is horrible! As the player, once I start digging, or opening a chest, I’ve lost control of anything else (to be fair, I don’t recall if I tried escaping from the mini-game), then the bats chase me down and attack me while I’m helpless to do anything about it.
Honestly, this is a really cool game! But, at least for me, those bats really were flying up my craw!
For your interest, here’s a link to me playing the game on stream recently.