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LazyBones1

11
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A member registered May 18, 2022 · View creator page →

Creator of

Recent community posts

I'm really happy you finished the game, thank you!

Its good to know that its finish able, big relief 

Pretty fun!

I enjoyed this! I think its pretty fun, and kinda feels like a dice version of poker

NOTE:
The key counter up the top left of the game does not work. It will always display a 0
To get a key, you must interact with a pile of rubbish 10 times and you will hear a chime sound. Once you get four keys/chime sounds, the main door will open and you will be able to escape.
The bar up the top of the screen is the humans wakefulness gauge, once that is full the human will come out and chase you. The bar automatically decreases.

NOTE:
The key counter up the top left of the game does not work. It will always display a 0
To get a key, you must interact with a pile of rubbish 10 times and you will hear a chime sound. Once you get four keys/chime sounds, the main door will open and you will be able to escape.
The bar up the top of the screen is the humans wakefulness gauge, once that is full the human will come out and chase you. The bar automatically decreases.

thanks for playing our game! Initially we concepted the cat as being a secret agent and you would instead hack into the humans laptops, but settled for rattling through trash.

What's not explained about the game (our fault) is that the top bar is how awake the Human is, if it fills they chase you around. In general it's supposed to be 10 interactions with the trash to get a key, but the key counter is also broken. If I could do over it would be one interaction, the trash disappears, you get a key and the human is immediately chasing you.

Thank you so much for playing our game though. It's rough but we are very proud of it.

Thanks Kat, we had practically 4 artists and 2 developers so we were able to put in a lot of art and it's a major pride point.

Unfortunately the key generation is a major pain point. We used raycasts for the detection of interacting with the trash so it's really iffy if you actually interact with the trash. If I could do it again we would have put in a detection radius. 

Additionally, our script for showing how many keys were recieved broke last minute and we ran out of time to fix it. After recieving 4 keys (4 bling sounds) the door to leave opens automatically and a door open sound plays. If only we had a bit more time :'( 

Thank you for trying the game!
Sorry it didnt make sense to you. we ran out of time for explaining the game, in the game. Thats on us.

Here's some of the sprites we had made for the character hiding behind things, It pains me that we didnt end up using them

I wish we had more time for this game, there was so much more we wanted to ad. We wanted to give the NPC more thorough search functions, we wanted to provide a more in depth treasure hunt for the player, and we wanted to give the player the ability to hide behind objects like the plant, the table etc. Two dozen sounds were recorded that couldnt be used  because we ran out of time. Several sprites were ready to go but didnt make it. Game jams are hard.

I got 2100