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(+1)

Thanks! I tried smoothing out the camera flip at the beginning of dev, but it was honestly an even worse experience. Such was the limitations. Do you think after the jam I should modify the game past the 64 pixels?

(+1)

yeah, I understand! A short camera pan would probably help! You could modify beyond the 64x64 - your game would work better in landscape for a bigger field of vision. Personally I think 16x9 is the aspect to go for when not constrained by the jam - so you can extend while keeping it low res to 128x72 without much work. That’s what I’ll probably be doing!