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A jam submission

AutomataView game page

Made for LOWREZJAM 2020. A short and simple game about navigating through cellular automata
Submitted by TheJackOfClubs — 2 days, 7 hours before the deadline
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Automata's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2482.5623.800
Audio#2832.1573.200
Graphics#2862.4273.600
Overall#2942.4613.650
Authenticity (Use of resolution restriction)#3232.6974.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Just me :) - had a few spare days and have been meaning to experiment with a puzzle game based on cellular automata for a while. This was a great reason to actually do it!

Was the resolution a challenge?
The automata themselves are very suited to low resolutions - the gameplay mostly happens at 32 x 18. Getting instructions in was a challenge though, and I settled on some animations that give a hint as to what can be done.

What did you learn?
I'm still quite new to game development, and I write everything in an engine I built myself in Java. It was great practise structuring a game without always referring back to a main menu, and in trying to make layouts intuitive so that detailed text instructions aren't necessary

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Comments

Submitted

Interesting! Was also pretty cool to come across a 280k lowrez game in a sea of 5-180Meg lowrez games. :) 

Submitted

Really interesting game. I hadn't heard of rock paper scissors automata so it took me a bit to figure out how that worked, but once I understood it was interesting to try to manipulate the automata to my whims. Was I missing some way to progress or was the fifth level the end of the game?