Sure! I'm not sure that I'll have all that much to contribute outside of what I wrote in that post, but I'm happy to talk. If you have a bsky you can message me there, or we can find some other way to talk.
Kevin Hutchins
Creator of
Recent community posts
Cool game! It was fun exploring around and I'm always impressed to see a boss fight integrated into a game in a jam timeline. The only move I didn't end up using was the dash, which it felt like didn't have much utility with how restrictive the energy system often felt. On the other hand, if I was lost and trying to find new areas, I probably would have appreciated it quite a bit.
You fit a lot of stuff into a little space! It was cool navigating all the planets and doing quests. I would have liked a bit more to do (it doesn't seem to ramp up all that much in difficulty after the first few quests), and I wish that the UI didn't require me to take my hand off the arrow keys and onto my mouse quite so much, but I had a fun time with it.
Loved it! From the title, I was prepared for it to be a mouse maze game, but it ended up being a lot more than that. The mouse movement felt quite good—you did a good job of helping ease the friction around moving around corners and edges. I didn't figure out the upside-down puzzle, but that part was optional so I still made it to the end.
Fun game! Normal difficulty was a bit easy for me, but the hard was just right, making it feel frantic with just the right amount of overwhelming. Everything just felt like it fit together, which is rare for a jam game. There were a lot of little details that I appreciated, like how you automatically check skipping the intro after someone plays it once.
Lovely puzzle game. I've had fun playing with cellular automata, and thought about how it would be neat to have a puzzle game with them, but never could quite arrive at satisfying mechanics.
This is a perfect example of what I would've wanted to make with this concept, if I'd thought of it. The visuals and audio complement it well. My only minor complaints are the lack of an on-screen back button, and the lack of an indication that the rule list could be scrolled. For both of those, I had to scroll down to figure out how to do it/if I could do it.
It's easy to see why they were omitted, though, as you already were coming hitting the 64x64 limit. Great work!
Ah, so this is what this genre is like! I had fun with it. It was satisfying getting my weapons buffed to the max and seeing them melt through the enemies. Difficulty felt good to me, I was able to win on my third try. Very effective use of visuals, I stopped noticing that it was low resolution after just a little bit of time ingame.
Great atmosphere between the audio and visual design! I had fun with it (I think I got the final ending), and I liked how you had the option between running and crawling, but in the end I just ended up sprinting everywhere. The only minor issue I noticed was that clicking to dismiss text boxes/notes would also trigger crawling mode.
Great game! I had to try a few times on the penultimate battle, but once I remembered I had items that I could use, I managed to make it through. The visuals look great, and there was a playfulness to the animations that were fun. I like both Lisa and Earthbound, and you managed to nod to them in ways that didn't feel derivative. Probably a bit hard for a jam game (although who isn't guilty of that?), but I had fun with it.
Neat game, I loved the control explanation graphic. The control panel managed to evoke the feeling of train controls even with very few pixels. My first time trying it I seem to have broken the input somehow, as it wouldn't let me adjust the speed. Maybe a bug, or maybe just the browser acting up. Regardless, I could see coming back again to this to pass some time.
Fun game! I managed to get three of the discs, but got lost and worn down before I managed to get the last. My first run I didn't find any, although I suspect that was down to me getting lost. Maybe an indicator when the disc is in a room immediately adjacent to prevent accidentally skipping past them?
The music and sound fit in well and really helped set the tone, and the visuals were expressive and clear. Good job!
Thanks for all the kind words! I think the secret to having a little bit of variability in the tactics department is being bad at this kind of game myself, so people try things that I wouldn't have even thought of. I made an enemy that I didn't think anyone would be able to beat, but people trounced it!
















































