The atmosphere was great in this game, really immersive and had a certain feel of tension. I did find the font a bit hard to read at times and that probably lead to some confusion at times about what I'm supposed to do, but got through it in the end. Good work on the game!
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Gone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #94 | 3.571 | 3.571 |
Graphics | #109 | 3.679 | 3.679 |
Overall | #136 | 3.607 | 3.607 |
Authenticity (Use of resolution restriction) | #163 | 4.250 | 4.250 |
Gameplay | #197 | 2.929 | 2.929 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
One (plus tester).
I: Graphics, main idea and code.
My brother: Testing and throw some ideas.
Was the resolution a challenge?
Resize some videos or images and made them still "readable" was a bit dificult. Also the collisions on Construct 2 at low resolutions have some bugs.
What did you learn?
I tried to use the low resolution to hide really simple art, and made it significative with audio and compressed videos.
First time embedding .mp4 files on my games. Also I use a lot of public domain sfx.
And this was my first spooky game, that was fun to try.
Comments
That was awesome! I got to a point in which the police were at the house, and couldn't go further: is that the end?
I loved the sound and I love that you didn't use cheap jumpscares to set the atmosphere. It genuinely creeped me out!
This is really well done. i was on edge expecting something to just outright jump at me at any moment trough the game. the sound effect really on point on this one.
Interesting game. The nice audio and atmosphere makes it chill to just walk around. I really like the 2D dynamic shadows. Also... You can flush a TOILET! That's some next level s#@% right there. Good job!
The game has a very interesting atmosphere. Using compressed videos and images instead of jumpscares was a good choice. The low resolution made the images even scarier. Though the collision is a bit weird as sometimes the character would stop and I would have to move around to get unstuck. Also what is the story of this game? I think its about the passing of time somehow and a robbery I don't know. And how did you do 3d perspective in construct?
Hi, trying to get that eerie atmosphere, maybe I ignored a bit the gameplay. Also collisions on low resolution doesn't work flawless on construct, at least with default behaviors.
The story is more or less about a person dissapearing, but I left all the narrative a bit loose so anyone can interpret it like they wanted. Some final videos are just still shots of my house ceils and walls.
The faked 3d perspective its a shadow projection behavior with the light source pinned to the player, watch for salman shurie , david masia or stuffed wombat on twitter, they have used it a few times.
Cool game -- I've always loved the dynamic vision style (Monaco, Teleglitch, etc). It makes for a good horror game. The change in mood this game goes through is really cool. I think I broke the game, as my ball ended up outside of the map at one point, and I wasn't sure if it was supposed to do that or not. I don't think I beat it, but some of the scares definitely made me jump.
the perspective worked really well for this game. also good use of the videos, although i'm not sure if i have just been abducted by a toaster :D
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