The cartoon-classic feeling from the fx and music is...
Genial, me gustó la mecánica y el acabado en general, da para expandirlo bastante más! (hay un solo nivel por ahora no?)
Dejo unos detalles que pueden ser bugs (o features :P):
- Cuando puse start de nuevo después de pasarlo, el personaje aparece en la "cima" del nivel, a un saltito de ganar.
- Si bien cuando tenés un bloque agarrado el salto se reduce a un bloque de alto, hay un "truquito" (?) que es aprovechar el envión del salto original (sin bloque) para agarrar en el aire uno y acomodarlo más alto, cosa que no podés hacer saltando desde el suelo con el bloque agarrado. Tal vez se puede aprovechar como un feature haciendo que la velocidad de descenso sea menor así se vuelve un requerimiento dominar está "técnica", no se, se me ocurre.
Saludos! Seguido acá en itch y twitter!
Super great entry! I love the graphics, idea, gameplay and overall feeling. The main idea of the game has a lot of potential I think. Including music/sound and some tiny puzzles maybe (all around the ink system) for a post-jam version it would be great. Congrats!
thank you very much! Now that you say it, it's true, I think that even I do not understand some of the icons! Maybe in the future correct the font and some of those details. Making the game was a way of expressing my love-hate relationship with the jams. how good you liked it: D
Yep, I missed many details, but the idea was to finish it in just one session because there were just a few hours before the jam ended. How nice that the game was understood, I think I ran with some luck: D
thanks for playing!
congrats!!! Nice score!! I only get over 100 playing on phone (it's a little easier on the touchscreen). So happy to find more developers feeling the same pressure on jams xD.
PS: I googled for 'grackignac' :P but, I think it was a typo.
Hahahaha, Yep, since the game session is short, I trusted that the players could play without tutorial. A little risky, but I could finish it quickly.
thanks for playing and comment!
PS: Work emails are my worst enemy!
Thanks a lot for your words! I made it very fast (like the game itself) , and yes I feel like it need more interactivity/response on the actions. I took advantage of the use of a short game session so that the player could understand it on his own at the second opportunity. Maybe it was not the best decision, but it helped me move forward quickly in development.
Thanks again for your time! I'm gonna try your game.
Five stars! I love it, the aesthetics are nice, the feeling it's great and the double porpuse mechanic it's used in perfect way here.
Maybe a few improves can be, first enemies with less life, to make it easier at beginning, and the sfx of shoot, it's a little repetitive, nothing more.
I think it's a little too much red, but the grahpics are nice and don't confuse the player (which it's the important) Nice controls, music and aesthetics, Maybe you can improve the spawn positions of the colas, a lot of times, it appears on the edges, and I prefer to wait the next one :P
Really EXCELLENT implementation of the dual purpouse mechanic! also the graphics and idea. The only problem I find, it's a little difficult to control, but I can reach to the end of level as well. Rated very positive. CONGRATULATIONS!!