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NaX 89

A member registered Apr 12, 2017 · View creator page →

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The cartoon-classic feeling from the fx and music is...

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Genial, me gustó la mecánica y el acabado en general, da para expandirlo bastante más! (hay un solo nivel por ahora no?)
Dejo unos detalles que pueden ser bugs (o features :P):
- Cuando puse start de nuevo después de pasarlo, el personaje aparece en la "cima" del nivel, a un saltito de ganar.
- Si bien cuando tenés un bloque agarrado el salto se reduce a un bloque de alto, hay un "truquito" (?) que es aprovechar el envión del salto original (sin bloque) para agarrar en el aire uno y acomodarlo más alto, cosa que no podés hacer saltando desde el suelo con el bloque agarrado. Tal vez se puede aprovechar como un feature haciendo que la velocidad de descenso sea menor así se vuelve un requerimiento dominar está "técnica", no se, se me ocurre.

Saludos! Seguido acá en itch y twitter!

Jajajaj, a las jams de 30 días, las pienso durante 29 y hago en un día yo también. Obviamente nunca alcanzan esas ultimas 24hs.
Te comparto mi descargo al respecto en forma de jueguito .Si querés, pasate a chusmear. Saludos!

jaja, los sonidos los hice en el microfono y apliqué muchos filtros, todo artesanal. Le resultaron fáciles porque la Fuerza es poderosa en usted joven jedi. Gracias por jugar!

Qué lindo y completito todo, música arte y el diseño de niveles. Ta buenisimo!

Man, I played your game, but I think forgot to rate it u.u sorry, I liked it very much, simple, fun, well executed! Congrats.

Maybe you can add to levels a second room at the end. to deposit ink.

Super great entry! I love the graphics, idea, gameplay and overall feeling. The main idea of the game has a lot of potential I think. Including music/sound and some tiny puzzles maybe (all around the ink system) for a post-jam version it would be great. Congrats!

Yes, with and improved AI it is going to be very fun.  Continue with game development! :D 

Absolutely, go for the option level selection! :D I'm gonna follow you, to play future versions.

Excellent work! I love the idea and the gameplay. I think you got potential on this game, with more levels, and different units it will be great. Congrats!

Nice entry! It took me a while to understand how to kill the enemis because I don't saw that SHIFT changes magic! Goes very well, good luck with the second part!

Wow, there's some hard puzzle here! A 'Continue' options would be great.
Nice evolution of a classic concept. I like it!

thank you very much! Now that you say it, it's true, I think that even I do not understand some of the icons! Maybe in the future correct the font and some of those details. Making the game was a way of expressing my love-hate relationship with the jams. how good you liked it: D

Yep, I missed many details, but the idea was to finish it in just one session because there were just a few hours before the jam ended. How nice that the game was understood, I think I ran with some luck: D
thanks for playing!

congrats!!! Nice score!! I only get over 100 playing on phone (it's a little easier on the touchscreen). So happy to find more developers feeling the same pressure on jams xD.
PS: I googled for 'grackignac' :P but, I think it was a typo.

Thanks for your words :D The game was a piece of my life in 64x64 pixels! And I'm happy to find so many people on the same situation! The tragicomedy of gamedev hahaha.

Thanks for playing and rate! :D

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Hahahaha, Yep, since the game session is short, I trusted that the players could play without tutorial. A little risky, but I could finish it quickly.
thanks for playing and comment!

PS: Work emails are my worst enemy!

:D thanks! I love your spidey'ride game, it's great!
I'm very happy to find so many developers in the same predicament! hahaha.

Thanks for playing! hahaha, mysteries of programming! Gonna try your game. :D

Thanks a lot for your words! I made it very fast (like the game itself) , and yes I feel like it need more interactivity/response on the actions. I took advantage of the use of a short game session so that the player could understand it on his own at the second opportunity. Maybe it was not the best decision, but it helped me move forward quickly in development.
Thanks again for your time! I'm gonna try your game.

Excellent! I love those animations and the funny story! Great entry

niiiice! love the gameplay and the "adventure" feeling, congrats!

Super nice old arcade feeling! <3

Buenisimo! me gustó mucho, tengo problemas con el espacio nomás, que no me lo reconoce, al menos en firefox realiza el scroll de pantalla.

Really excellent, gameplay, graphics and music! :D

like stages, or maybe, enemy waves, you can introduce the different enemy types in each one. It's only an idea.

Difficult but EXCELLENT! 5stars! Congrats

Good Idea to battle around the deadly black hole! but very difficult, maybe with some player lifes and a parallax background and it will improves a lot.

Simple Aesthetics but fun to play!
I made my game in C2 too! Check it if you can. Thx.

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Really excellent! I love it, difficult but enjoyable, maybe it need levels to encourage the playability. Excellent Aesthetics!

Kaiju is love <3

Five stars! I love it, the aesthetics are nice, the feeling it's great and the double porpuse mechanic it's used in perfect way here. 
Maybe a few improves can be, first enemies with less life, to make it easier at beginning, and the sfx of shoot, it's a little repetitive, nothing more. 

I think it's a little too much red, but the grahpics are nice and don't confuse the player (which it's the important) Nice controls, music and aesthetics, Maybe you can improve the spawn positions of the colas, a lot of times, it appears on the edges, and I prefer to wait the next one :P

Really EXCELLENT implementation of the dual purpouse mechanic! also the graphics and idea. The only problem I find, it's a little difficult to control, but I can reach to the end of level as well. Rated very positive. CONGRATULATIONS!!

Another improvement (besides the spawn problems sometimes) could be that when you get hit, the size of your ball doesn't reset to the all first stage, just two or three stages. Maybe.

Really excellent Idea!! It's hard to control with keyboard, but playable, can't beat the giant ogre :( 

Nice Aesthetics , the combination between 2d sprites and 3d escenario it's well done. I think it has so much momentum on the movement. 

Good Idea, and if this is one of your firsts games, it's a good start. check for the collsions on walls for a next update. Congrats!