Really liked the uniqueness of this. The procedural generation fits it well too, gives a lot of replay value. Very enjoyable, especially with that chill music.
Play game
Recoil Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #149 | 3.191 | 4.000 |
Audio | #186 | 2.963 | 3.714 |
Overall | #209 | 3.162 | 3.964 |
Graphics | #222 | 2.963 | 3.714 |
Authenticity (Use of resolution restriction) | #257 | 3.533 | 4.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked on the programming and art, and a friend worked on the music and sound effects.
Was the resolution a challenge?
The resolution was definitely a challenge. For example, the enemies in the game needed to have a small enough detection area so the player isn't attacked when they're off-screen. UI space is also limited, so we show the player's hp only and a minimap that can be toggled on/off.
What did you learn?
I ended up implementing Zelda-style procedural dungeon generation for the first time, which was a fun challenge. By learning about this type of procgen, I can now reuse that knowledge in future games that may use a similar style of content.
Leave a comment
Log in with itch.io to leave a comment.