Play gameRecoil Dungeon's itch.io page
|Authenticity (Use of resolution restriction)||#257||3.533||4.429|
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked on the programming and art, and a friend worked on the music and sound effects.
Was the resolution a challenge?
The resolution was definitely a challenge. For example, the enemies in the game needed to have a small enough detection area so the player isn't attacked when they're off-screen. UI space is also limited, so we show the player's hp only and a minimap that can be toggled on/off.
What did you learn?
I ended up implementing Zelda-style procedural dungeon generation for the first time, which was a fun challenge. By learning about this type of procgen, I can now reuse that knowledge in future games that may use a similar style of content.
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