No, the itch.io version does not include a Steam key.
Recent community posts
It depends on what they're complaining about exactly. If it's the surroundings then maybe there's trash around? Better furniture does indeed also improve their work quality. You can check the specific furniture bonuses when you expand the item in the furniture buying popup.
If the loyalty of the employee is low then they'd like a pay raise. Click the edit button next to their wage to change it.
Thanks for playing and leaving feedback! Without knowing more details I suspect this is more of a case of badly communicated set of features or not well balanced gameplay than a downright bug. I'm sorry the game doesn't currently do a better job of explaining it's mechanics and I hope to learn from feedback like this and improve the game based on it.
At he moment you're meant to manually stack the paperwork into the cabinets, but I do eventually plan on adding a separate job type for a person who would deal with it for you (a Secretary perhaps).
Hey! Thanks for the interest in the game! We're kind of planning to announce something soonish, but it still depends on a few factors, so I'm a bit scared of making any promises at the moment. You can keep an eye out for any of our communications channels though and hopefully it won't take too long. And wishlist on Steam, that would really help us out :)
Hi! Thanks for playing and leaving a comment!
There are sort of "cheats" in the game already that I use for development and testing. Edit the settings.ini in a text editor and add a line:
And then there's going to be a debug menu in the game that has some cheats for you to play with. There isn't much point to continue beyond the stopping point in the demo though, because you'll run out of progressing features at about that point anyway.
Thanks for the interest in the game! I do plan to add a 32bit version eventually, but due to certain choices made in the development of the game it's a little bit complicated at the moment. Sorry about it :(
Thanks for playing! Too bad about the bankruptcy :(
If you're going to try again, then I'd suggest to watch your spending in the beginning. You don't need to build offices or get the best furniture or hire a bunch of people right away. Get some projects going first and try to have some income before expanding.
For future versions I hope balance the game better to make it so it's harder to overextend your company like this early on.
Fantastic! Very fun fun to play, good tutorialization and some really clever puzzles. Designing levels at this resolution must have been a real challenge. Also, always nice to see functional setting in these tiny jam games.
Thanks, glad to hear it. The aim was certainly to make something with a positive vibe. And I definitely plan to develop it a bit further after the voting, but I think it will still stay a prelude at the moment. I did think of adding a collage of tiny adventure scenes as an ending cutscene and who knows maybe it'll grow into something bigger one day.
What a great jam game! The amount of polish and attention to detail you have managed to put into this with only two weeks is simply amazing. Excellent visuals, catchy music and very solid gameplay. Max points from me.
The atmosphere was great in this game, really immersive and had a certain feel of tension. I did find the font a bit hard to read at times and that probably lead to some confusion at times about what I'm supposed to do, but got through it in the end. Good work on the game!
Awesome throwback to old school dungeon crawlers - simple, but engaging and effective. Tried to wing it and fumble my way through, but nope, had to go old school with it myself and started mapping it out :) Very enjoyable and nostalgia inducing.
Such a clever idea for game. Really loved the variety of mini-games. It's very easy to pick up and start playing, but can get very challenging at times. Great to see some new life and purpose injected into good ol' pack of cards.
Thank you! The 90s games certainly were an inspiration for this. Yeah, the sound effects were the last things in the to-do list. Sadly, we only had the time to put in a few, but the game definitely needs some more.
Thank you for playing and commenting! The AGS engine, while a bit dated in some aspects, is still an excellent tool for creating pixel art games, so that really helped me with the resolution restrictions. I do plan to add bit more content after the voting period and make it a little longer.
Well, it was pretty nice till it lasted. Graphics and music were both charming and a visual novel/shop managment crossover sounds like it could be really fun. Hoping to play a more complete version in the future.
I love turn based strategy games, so this one was quite enjoyable. Simple, but effective visual style and a solid base for a combat system. Would have really liked some more skill options maybe and some mood setting music. Also, there didn't seem to be a way to see your characters stats. But in was fun, great work!
I'm really impressed with the scope of this game. Loved the exploring and the general feel of the game. The sort of semi-auto combat took a few battles to understand, but after that it worked pretty well for me, especially thanks to all the spell upgrades. Very enjoyable, great work for a two week jam.