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tulevik.EU

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A member registered Oct 31, 2016 · View creator page →

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Sorry I missed your comment again.

You can sign up to the newsletter on the game website http://OfficeManagement101.com

Although I will only send the most important news there not to spam subscribers :)

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Itch.io doesn't seem to send out notifications to me when someone posts in these threads, so they're easy to miss. I'll have to check if I can change that in the settings somewhere. But I'm online almost every day and very glad to have the opportunity to talk to people who are interested in the game.

Paste Magazine wrote a nice article about the demo. Go give it a read:

https://www.pastemagazine.com/articles/2019/02/work-sucks-but-this-office-manage...

I'm really sorry. I somehow seem to have missed this question :(

I'm planning to post an update to the demo with bugfixes and other improvements based on feedback I've gotten from players. I'm also planning to write some instructions on how to make mods to the game, so perhaps some mods might end up expanding on the playable content in the short term.

I'd love to support MacOS and it was planned originally, but unfortunately Apple has deprecated OpenGL in favor of Metal on their platforms and currently we can't promise we'll have the resources to port the game to a whole new graphics backend. This Mac build should still work for now, but there is no telling when it might stop working or what problems may arise, so we can't support it officially. If the game does well, we can consider adding official support in the future.

On the first glance it looks like some conflict with the Java version you have installed. Mind emailing me riho@tulevik.eu ? I have an updated build that I could send you to test out.

We don't have a set date at the moment or a strict timeframe, since we're not working on the game full time. We also haven't decided on the price quite yet. I was planning on comparing prices of similar games and decide it when we're closer to launch. We might end up releasing some earlier builds on itch.io first to gather additional feedback if we see that there's enough demand for it. In that case the price would be cheaper initially and rise over time. 

Wow! Nice that it works that way. Wouldn't have even thought to suggest it. Good to know.

That's unfortunate :( I only tested on Ubuntu myself so far. Update should be coming in the next few weeks hopefully once I've gotten around to fixing some other bugs and adding some things players have been asking for.

Thanks for playing and I'm  glad you liked it. Speed optimizations are planned and I'll do the best I can with it, but I can't promise anything concrete at this point.

Thanks for the report! I have a fix ready for it and it will be included in the next update, but until then you can install Java and run the .jar file directly.

Thank you! That's very kind of you :)

Wow! I'm really flattered to hear you say that! Thank you!

Thank you! Handyworkers fix broken machines, since those deteriorate over time.

Currently available playable Alpha Demo contains showcases some gameplay elements, but we have a lot more work left to do.

Here are some of the features we hope to add in the future (in no particular order):

  • Expanding offices to new buildings
  • Creating your own buildings
  • Changing wallpaper and floor tiles
  • Creating your own products and taking them to market
  • New jobs like researcher and marketer
  • Office disasters (flu, fire, etc.)
  • Having employees tinker with prototypes in the office instead of just working behind a computer
  • Meetings/conferences
  • More room types
  • More furniture
  • More perks for employees
  • More employee graphics and animations
  • Competing with other companies
  • Campaign mode with an overarching story taking place in various places around the fictional world
  • Freeplay/sandbox mode maps
  • Improved mod support
  • Office parties
  • Employees go on vacations
  • Overall improvements to various parts of the game
  • ...

Note that these plans may still change and we will also factor in player feedback.

Thanks for playing! I'll add the requested feature to my todo list.

The game is built on OpenGL, but unfortunately Apple is deprecating it on their platforms in favor of Metal.

Since our resources are currently limited, we might not be able to port the game to Metal. Should that change, we'll be sure to make an announcement about it.

For now I can still share a temporary OpenGL build of the demo though https://www.dropbox.com/s/vkygo7uavqo2rvv/office-management-101-0.5.1_alpha-mac....

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Play the free demo

https://tulevikeu.itch.io/office-management-101


Office Management 101 is a satirical office life simulation game set in a fictional capitalistic dystopia. Step over competitors, drive your staff to the limit and milk your customers for every penny in the pursuit of spiraling success!



The maps showcased in these videos are currently only available to the Closed Alpha testers.


Currently available playable Alpha Demo contains showcases some gameplay elements, but we have a lot more work left to do.

Here are some of the features we hope to add in the future (in no particular order):

  • Expanding offices to new buildings
  • Creating your own buildings
  • Changing wallpaper and floor tiles
  • Creating your own products and taking them to market
  • New jobs like researcher and marketer
  • Office disasters (flu, fire, etc.)
  • Having employees tinker with prototypes in the office instead of just working behind a computer
  • Meetings/conferences
  • More room types
  • More furniture
  • More perks for employees
  • More employee graphics and animations
  • Competing with other companies
  • Campaign mode with an overarching story taking place in various places around the fictional world
  • Freeplay/sandbox mode maps
  • Improved mod support
  • Office parties
  • Employees go on vacations
  • Overall improvements to various parts of the game
  • ...

Note that these plans may still change and we will also factor in player feedback.

Thanks, mago! I guess it sort of depends what type of games people like and enjoy playing. It's obviously lacking in gameplay time and replayability compared to some of the other top games. I'm extremely satisfied with the 10th place myself and it's great to see that people enjoyed this little adventure, keeps me motivated to create more point-and-clicks in the future.

A very charming little game. Really liked the mood and atmosphere. Would probaly benefit from some form of storytelling, either through environment or NPC characters.

Wow! There's even voice acting and everything. A very polished entry, it looks good, the music is neat and plays real smooth and fast. Had a small glitch during one of the runs, the music stopped playing in the 8th level for some reason.

Thanks! Getting beer is always an adventure, the fridge is always too far or too empty :)

Thanks, it's nice to see people enjoying the the game, makes it feel worthwhile.

Thank you for playing! And yeah, the variety of games has been astounding in this jam.

Thanks! I wish I had time to make it longer, I had some plans for additional rooms and puzzles.

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Thanks, actually there was a surprising amount of screen space to fill, even at this resolution. I expected it to be way more limiting.

Great atmosphere in this one and perfect sound design. Really enjoyed it!

Glad you liked it and yes, them cats... mysterious they are.

Thanks for playing.

A very nicely designed puzzle game, it took me quite a bit of thinking to bite through the last levels. That gravity mechanic really adds an interesting layer to it. A great entry to the competiton.

It got really tricky in the end, but somehow managed to get through. There were a few occasions when I had no idea whether I'm gonna zip to the next screen or to my death. A very clever and well designed puzzle game.  Impressive work considering the time constraints.

Well, this is indeed unfinished, but first attempts at making a game  often do fail. Keep at it and finish the next one!

Yay, I managed to clean the ocean! A fun game and surprisingly lenghty. A neat idea with great enemy and boss variety and an enjoyable turned based combat system. Well done!

I was being too greedy at first, but once I started clamping smaller pieces and trapping the enemies, it became quite a fun experience. Great job with the game! And yes, the parallax stars are a nice touch.

Very simple, but challenging game mechanics. Quite enjoyable, although I really sucked at it :)

I think it's been almost 15 years since I last played a snake game :) Was kind of fun at first, but got a bit monotonous after a while. Could probably use some more levels or an additional motivation system besides the high score.

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Holding down the button is a great suggestion, thanks. I'll try and add it after the voting. Alternatively you can use arrow keys for movement, but these are probably a bit fiddly in some areas.