No, the itch.io version does not include a Steam key.
tulevik.EU
Creator of
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It depends on what they're complaining about exactly. If it's the surroundings then maybe there's trash around? Better furniture does indeed also improve their work quality. You can check the specific furniture bonuses when you expand the item in the furniture buying popup.
If the loyalty of the employee is low then they'd like a pay raise. Click the edit button next to their wage to change it.
Thanks for playing and leaving feedback! Without knowing more details I suspect this is more of a case of badly communicated set of features or not well balanced gameplay than a downright bug. I'm sorry the game doesn't currently do a better job of explaining it's mechanics and I hope to learn from feedback like this and improve the game based on it.
Hey! Thanks for the interest in the game! We're kind of planning to announce something soonish, but it still depends on a few factors, so I'm a bit scared of making any promises at the moment. You can keep an eye out for any of our communications channels though and hopefully it won't take too long. And wishlist on Steam, that would really help us out :)
Hi! Thanks for playing and leaving a comment!
There are sort of "cheats" in the game already that I use for development and testing. Edit the settings.ini in a text editor and add a line:
debug=true
And then there's going to be a debug menu in the game that has some cheats for you to play with. There isn't much point to continue beyond the stopping point in the demo though, because you'll run out of progressing features at about that point anyway.
Thanks for playing! Too bad about the bankruptcy :(
If you're going to try again, then I'd suggest to watch your spending in the beginning. You don't need to build offices or get the best furniture or hire a bunch of people right away. Get some projects going first and try to have some income before expanding.
For future versions I hope balance the game better to make it so it's harder to overextend your company like this early on.
Thanks, glad to hear it. The aim was certainly to make something with a positive vibe. And I definitely plan to develop it a bit further after the voting, but I think it will still stay a prelude at the moment. I did think of adding a collage of tiny adventure scenes as an ending cutscene and who knows maybe it'll grow into something bigger one day.
I love turn based strategy games, so this one was quite enjoyable. Simple, but effective visual style and a solid base for a combat system. Would have really liked some more skill options maybe and some mood setting music. Also, there didn't seem to be a way to see your characters stats. But in was fun, great work!
I'm really impressed with the scope of this game. Loved the exploring and the general feel of the game. The sort of semi-auto combat took a few battles to understand, but after that it worked pretty well for me, especially thanks to all the spell upgrades. Very enjoyable, great work for a two week jam.