I've been stewing on an idea like this for years... this is a great proof of concept. Excellent soundscape.; definitely a game to play with headphones.
Play game
Nonocular's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #49 | 3.814 | 4.000 |
Gameplay | #114 | 3.337 | 3.500 |
Overall | #224 | 3.051 | 3.200 |
Authenticity (Use of resolution restriction) | #280 | 3.337 | 3.500 |
Graphics | #344 | 1.716 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just one person, I did all the coding and script writing. It was certainly an interesting experience, but I felt the restrictions (plus the ones I set for myself) were a bit too detrimental to my work
Was the resolution a challenge?
I made my game entirely based on sound, so creating a map where the player can still navigate was a big challenge. I tried to overcome this by creating a number of ambient noise generators so players can recognize sounds and reorient themselves as needed.
What did you learn?
Sound design in games, finding and using high-quality sound effects, and especially the concept of how to position and manipulate the sounds to guide players naturally from one place to another, as well as the ability to play sounds on command. Having a basic sound generator script means I can reuse the code and be able to more easily implement sound effects in my future projects
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