Woow impressive
Verbante
Creator of
Recent community posts
I also like how the UI tells you where you can and cannot place blocks. The game plays as a slowburn tetris with bigger payoffs. The strategies that I found was:
- Play really good so that you can clear whites at the bottom
- Play kinda bad so that colors will form their own layers that can be cleared seperately
This is my high score:
Really like the visual style!! Also this is the sort of game I'd be making for this jam if I hadn't already made one. Let me nowif you improve the camera. Also cosider replacing RigidBodies with StaticBodies after some time. So that higher and stable towers can form and you'd have a performance boost. I never managed to get past like 15 in this version but I'd imagine performance would become a problem as RigidBodies pile up.
I also made a similar game once, where you try to not kill your past selves. The fun thing about this kind of game is that the gameplay really changes depending on your past actions. I've managed to find myself a space in the leaderboard by playing really calm and it felt like a supermarket queue for killing. But it's also possible to create an action war zone full of stray bullets. The game is really polished and the style is coherent and cool. I really like the blackhole effects. 
The combination of many moving portals and the flexible order of connecting them gives rise to some emergent scenarios, which is very cool. I had some near-miss action scenarios with lasers, which didn't feel like the intended solution AND was very fun the go through. I also really like the frog character and their speech, it's very cute and funny. I'm unfortunately a victim of the soft-lock eternal imprisonment at the lair of wizard but I really had fun playing it :)



























