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Verbante

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A member registered Nov 14, 2016 · View creator page →

Creator of

Recent community posts

Woow impressive

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I also like how the UI tells you where you can and cannot place blocks. The game plays as a slowburn tetris with bigger payoffs. The strategies that I found was:
- Play really good so that you can clear whites at the bottom
- Play kinda bad so that colors will form their own layers that can be cleared seperately

This is my high score:

Me and my brother got too good in the game! Fun 2+ hours :D 

Cool concept and I had fun while playing it. Though it's easy to get stuck. I'd add a bit more stars.

Really like the visual style!! Also this is the sort of game I'd be making for this jam if I hadn't already made one. Let me nowif you improve the camera. Also cosider replacing RigidBodies with StaticBodies after some time. So that higher and stable towers can form and you'd have a performance boost. I never managed to get past like 15 in this version but I'd imagine performance would become a problem as RigidBodies pile up.

Such an hypnotizing game, really draws you in. Tension was high for my entire run. Also I'm impressed that it plays as a game with very well defined rules despite the jelly chaos that runs behind the scenes.

WOAH THANKS!! It was really fun to watch you playing :)

Thanks :)

Woo! Thanks :)

Yay,  glad you liked the scoring system I put extra effort into it :)

really cool game! 

nice!

What???

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Awesome game! Congratz on the win! My score is: 

very satisfying game the way you can move inside yourself is amazing

Oh wow! What a fantastic game about music!! I was hooked from the point you introduced filters!

COOL!!

Came from the video, such a fun idea and works perfectly until I got stuck at level 7. Am I missing something?

Woah cool! Thanks :))

Wow this looks very satisfying!

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I also made a similar game once, where you try to not kill your past selves. The fun thing about this kind of game is that the gameplay really changes depending on your past actions. I've managed to find myself a space in the leaderboard by playing really calm and it felt like a supermarket queue for killing. But it's also possible to create an action war zone full of stray bullets. The game is really polished and the style is coherent and cool. I really like the blackhole effects. 

I like the use of the theme a lot. It would also be a great setup for a horror game. I find navigating 3D spaces in games difficult, let alone 4D. Maybe a map for noobs like me would be useful. Also nice user name! 

Cool game!

Very nice train game. The movement of the train and the placement of the tracks were so good. Also, 3 minutes was just enough for me to conceptualize the map and excel at planning a route. So it felt really good!

Darkness kills you a bit too fast, so I couldn't progress much, but I really like the concept.

Music is amazing, and it kept on giving! I also really like the particle effects :)

Building your spaceship feels very satisfying. The parts fit together nicely, and the resulting ship looked nice. Also cool to see a pixel art game that sticks with a resolution restriction.

Very satisfying gameplay and sounds.

I really appreciate the simulation and historical aspect of the game. Without any goals, the easiest strategy to not go bankrupt seems to have as little ships as possible as many ships as possible and underflowing score. Look at me I'm rich beyond any mans dreams!!

I thought abstract goals might be easier to follow, maybe. But you seem to really like simulations, so go for it King :))

Thank you so much :)) 
I made people play-test this a lot. Really don't like it when people can't figure out my games, and people have varying degrees of familiarity with music software.

Thanks and glad you liked it. I am very satisfied with the final level, a different way of concluding things

That was a very interesting game. It was fun to play and fun to 100%. Kudos for designing and programming all the interactions; they were very good.

That's one way to end a game :D Made me giggle

Pretty impressive atmosphere. The music, sfx, visuals, and visual effects complement each other nicely and form a coherent experience

Incredible! Pretty fun game as well! I also liked the music and the blue flowers. It runs pretty bad on firefox but okay in chrome. This entry has earned itself a place in my prestigious "things that shockingly exist" collection. Total revenue: 532$. Planted like crazy, hard earned money.

Wow!

The combination of many moving portals and the flexible order of connecting them gives rise to some emergent scenarios, which is very cool. I had some near-miss action scenarios with lasers, which didn't feel like the intended solution AND was very fun the go through.  I also really like the frog character and their speech, it's very cute and funny. I'm unfortunately a victim of the soft-lock eternal imprisonment at the lair of wizard but I really had fun playing it :)

Thanks a lot! Do you have any tips to get more ratings? I always have a hard time on itch because the karma system is kinda weak

Awesome game. Love the concept! Love the cursor guy! This game has also earned itself a place in my highly prestigious "things that somehow exist" collection. Congrats on the awesome entry. I had the same interpretation of the theme if you'd like to check out my game too.