This is my 2020 remake of a game that was released in 2010: The Blocks Cometh. Makes one think what games we will remember and care about, so much to make a remake of it, 10 years from now.
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I think this game is pretty much perfect. It held my attention longer than any entry so far. It takes a little bit of time to figure out mechanics, such as the fact that you can only use the attack so many times in a level, and makes perfect sense after that. I thought the enemies were easily dodgeable until they weren't (got to 5 at most). Music and sounds were awesome! Both attack and teleportation looked and sounded very cool! I liked that we could use our ears to find the teleporter, which makes one listen more closely and that serves to make the game more immersive
The game is really cute and intuitive, I like the music and it feels natural with the resolution. I know there are many games with similar mechanics and theme but is there a spesific inspirtation for it?
Oh thanks! I would like to make the shadows much more attention grabbing if I had full control over them (for an example they could flash red) but at this point I'm only using the engine lightning. Fun fact: Being aware of both above and below was a design chalange for the game that I didn't realize until the game was almost done. I think I solved it with shadow and TPS view to a degree. But among my horrible initial ideas was even a split-screen top-view camera ugh. 166 is good! CAT is a try-hard who also happens to be my brother :D
I couldn't progress much either :\ I can't jump to the third platform. If enemies were another color they would be much easier to see and I found the camera angle a bit narrow. I should congratulate you on the art aswell because it is delightful!
I really like the idea. But I felt like it could have been way better if your allies could attack. And since you've released the source, I took the liberty of implementing that myself. And it ended up being so much fun.
Ideally there should be diffculty curve. It starts really difficult right now.
Allies move aswell: they horizontaly oscilate in various speeds and ranges while keeping close to the player character.
You can build your powers quite a lot but it is still suprisingly easy to die.
I coded it quickly so it doesn't quite fit the style of your coding. I want to send you the source. I can either zip now or create a new branch for it on github later
I really like the looks and feel of it! I never managed to do this precise orbit calculations so I am curious how you went about doing it. Also it took me a while to realize that you basically move with a thruster so a visual indicator of that such as particles would have been good.
Art and music FTW. As far as I can tell there is nothing currently that can possibly give an upper hand to the player against the enemies, like covers, suprise attacks that kill etc. Adding such ways to outsmart enemies is what the game needs IMO.