The post jam version includes a bugfix and audio (made a day after the jam)
Recent community posts
The mission is to destroy spaceships
I believe the crash happens when player resets the game too soon after the game over message and I'm almost certain why it happens. Tho, since it's not a hussle to reopen the game, I'll wait until I have energy to add sound and maybe more content to fix it
Edit: There is a post jam version now with the bug fix and audio
Love it, realy captures the mood. Add some accesibility though, like more checkpoints and falling platforms reappearring after sometime. It's a bit too hardcore for me. It would be a shame if a fellow gizzhead gets frustrated and quits the game before hearing and playing other songs. I love the checpoints you chosed for songs and the spinning nonagon at restarts.
Even if you can't fit that to the pico-8 version can you make it so that labs have a limit on how many people they wil employ. In a run where I built a giant highway using slipgates a lab ended up getting 7 people while I had so many unsatisfied planets.
Dude, game is so cool
except for the little guys which takes the whole realism away
And the idea is so good(it can use a better story i guess an no little guys, collision etc.), I would like to see it becoming more than a 7 day game.
I also love the art it fels solid
Is there a fuel source in the game?
Hey, there is a bug if I press at c, wondering if there is crouch I die immediately and it kinda ruined the experience for me because at first I thought it was a land mine instead of a bug. Finished the game later tho.(until the home part. I just didn't wanted to play that again and you can see how the bug ruined it for me because it would be nice if I played that for the first time after I probably died. Btw I love the transitions. I think I saw those in jazzpunk and another game whic is 15 min long but totally forgot it's name so if you know what game is that can you tell me? I really want to remember.