Recent community posts
I love this! AA! I used to play hoplite a lot. Another great day for hexagonal roguelikes! The depth of the interactions was great! I love how enemies acted suicidally to kill the player. I think a fixed roulette rotation direction would be better.
I want to phrase this like a steam review but to balance it up I will first say PUNKCAKE you're so cool! Okay, now..
As a long time fan of Nuclear Throne and recently Voidigo, this is my third game in the genre that get's it right. I love the unique aesthetic and meta mechanics of the game. Music is really good as well. I'm hooked, would recomend!
Oh wow such a cool creepy game! I'm proud of myself that I managed to finish in 3rd attempt because if I haven't I don't think I'd have the guts to try it again.
Tho, I almost though that there was no fullscreen option at start. I expected it to be in f4 (cuz undertale), but it was in f3. Maybe you should write it in the title screen too. I know there is also settings in the title screen but it is hard to notice it when the window is so small.
Wow! Such a nice game. It's always nice when even the simplest enemies have their moments to shine! Those little red guys and green scropions violently murdered me at times and it was delightful. Trying to save friends is quite fun aswell.
hello, comprehesive guide:
the game starts automatically, you move with arrows, kill imposters with space and get in doors marked with the green arrow with down arrow key
every time you enter a door time resets / you go to the past and there are your past selves and additionally +1 impostor (with each loop) that you should identify and murder before going to past again
but be careful don't murder yourself or get murdered by your past selves
that's it, I wish it was more clear, since it's you against you the game is pretty sandboxy
I think you are right about the body slam thing. Maybe those cards should just end up in a stack? Because if you just go and body slam everything the run changes dramatically (in a negative way).
I think what I am thinking as upgrades an extention of the current perk system. Additional perks to get in a play through. Both neutral perks which can be acquired by a anyone. And maybe perks that can be acquired by specific classes (upgrades to started perks?) and of course patchy if it has the necessary starter perk.
They can alter the game dramatically or just change some stats. Like:
Double damage to poisoned enemies
Burning enemies drop scrap
Stun enemies who attack you
Higher town spawn
Higher item spawn
Higher gold spawn
Turn all health pods to dentures
Caves always contain good things (spelunk)
Slimes heal (acquired taste)
Aliens are friendly and more alien spawn
1 move without losing combo
Infinite combo in low health
Enemy reaction time +1 turns (fastest in the west)
I will send you the en.json it's not done yet but perhaps I can work on it more once there is support for it.
Heya, I was playing the game and having lots of fun! Such a charming game.
Here are things that poped up so far:
If you kill an enemy with a weapon it might drop an item but if you body slam it, it does not. It creates cool scenarios where you can sacrifice the item for a fast kill, and it is a very cool mechanic. But I've just realized this after playing for hours and thought maybe it should be included in the tutorial, or the hog at the bottom left of the screen might inform us about it when we sacrifice an item.
There are lots of cute specific interactions in the game, like lasso on a bull, or mind control on a zombie. But, I was thinking the game might also benefit from having some game changing upgrades that can combine into something more like in some other roguelikes (eg: nuclear throne). Because that's something I really love in other roguelikes, and it can make runs quite memorable and one can sometimes become godlike which is quite fun! If there are upgrades such as this they can be included in something like sword statues or milestones that appear after bosses. It is a big change to consider but I think you come up with stuff that can resonate with interactions and statuses effects that are already in the game.
Also I've been localizing stuff you've put in en.json into Turkish. It is almost complete now. The game doesn't accept Turkish characters "çşöğıü" at this moment. I had to remove some puns and change some sentences due to language differences. Also added some jokes of my own. I am generally trying to write in a style that 10 year old me would find cool. If I finish it in a couple days would you like to include it in the game?