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Kennel Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #147 | 3.198 | 3.750 |
Audio | #197 | 2.878 | 3.375 |
Overall | #200 | 3.225 | 3.781 |
Authenticity (Use of resolution restriction) | #201 | 4.051 | 4.750 |
Graphics | #247 | 2.772 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
It was just a solo project, I just came off a one month jam, and wanted something light to do. So I created this game, all from scratch. It was a blast!
Was the resolution a challenge?
The resolution was only a challenge in visual construction. I needed to design textures in such a way that the details scale themselves. (Yellow lines become hazard lines, red cubes become TNT, and so on...)
What did you learn?
I learned that C# Actions cannot be used in a singleton. A ton of references break, so you'll have to call actions directly on the static referenced instance.
I also learned that I could smash together the classic trumpet solo "Carnival of Venice" and the iconic song "Der Deicher's Dog" (otherwise known as "O Where, O Where has my Little Dog Gone?") and get an original piece for solo trumpet I've dubbed "Carnival of Puppy"!
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Comments
Yet another promising game for mobile. The single-action button mechanics are simple, but could potentially offer a variety of movement options and challenges if you were to expand upon the game. I wish it were longer, but hey-- that's a good thing.
I've been thinking the same thing! I'm looking at a few different camera options, and maybe I'll look to add more verticality (and dangers!) into the level designs. Thanks for the feedback! :)
Enjoyed playing. I love the simple controls, totally make sense for a dog pushing at their cage.
Glad you enjoyed the game! If I were a puppy, I totally would want to explore the ever-moving world we live in! :D
Amazing what fun you can have with such a simple concept and controls!
It really is! Thanks for playing! :)
I must've spent at least 15-20 minutes pushing that crate around solely because it was amusing to do. :)
Lol, it's amazing what a few simple rules and wacky Unity physics can get you! Thanks for playing! :)