Jmcm16 here, great job on the feel of the game! The graphics and sound were really well done! That said, I wished there was a bit more to explore in the world and a nice sound to let me know when I'm taking damage. Otherwise, well done!
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I did enjoy this game! It was a bit awkward playing (since I did it single-player), but nevertheless I did get to see how it worked. The player feels like they slow down far outside of sandy areas, probably should tighten up the collision box. Also felt strange how the level would just reset when the cloud would attempt to exit the play area. It would be more helpful to just lock the cloud inside the play area. Otherwise, a really solid entry! Which team member did what task?
Thanks! I am working on creating more emphasis on shooting down the barn, particularly in relation to story. I've had a lot of fun iterating on this project! (BTW, AI was my learning task of this Game Jam, as I wanted the planes to do a bit more than just constantly moving towards you. Rather, I wanted to give them a limited ability to dodge obstacles and overshoot you.)
Jmcm16 here, looks great! I played this a lot longer than I intended to. Every action was satisfying and the payoff was great! Would love to see more interesting challenges, interactions, and levels. Overall, great work!
Jmcm16 here! 3 Cookies are the driving force behind this game! Did discover a fun bug where if you click on multiple seeds, you can plant them in the same hole. This lead to some fun resource collection! Simple and effective, though I wish there were more sound effects for feedback when performing an action. Still had fun!
Jmcm16 here, was fun! The RNG/randomness makes the game a little bit annoying when losing so much, perhaps having a certain amount of strikes would result in death, meaning you could survive a double strike (losing your roof and then getting struck once.) Double strikes are a punishing way to lose even properly managing resources. Overall, was still really fun to play! (Also, high score was 2:16)
Thanks for playing and your feedback!
I'm glad you liked the small touches! The rain particles are in 3D, so they disappear below the floor. I might change the rain to move from top to bottom. The game is getting a lot of features to aid with feedback (including health/gun bars and smoking animations when health is low.) The world is getting a lot more variety to show how the plane is moving relative to the world.
It would be better to put the story in the game, and maybe I could attempt it if time remains. But a build I just pushed will soon have a LOT more ground coverage for landmarks and obstacles to dodge/weave. Also, you'll be able to change elevation, just like the AI (this was a bug.)
Thanks for feedback! Yes, destroying the Barn is the target of the game, as well as all remaining planes, and a new build will soon add rudimentary controller support. A Windows release is also in the works for control mapping.
Really fun, then I found an exploit near the floating spike islands over the sea of spikes. Found a way to make a constant steady stream of jumpmen. Yeah, no skill, just spam, and a massive framerate drop due to physics. Did stabilize after about a minute XD . Thanks for making it :)
Finally got to try the working version, and no worries, bug fixing is what I'm currently doing as well. In fact, I introduced a game breaking bug not 2 minutes before deadline on my submission XD
Fair enough. Most of my code is so readable, which probably was the only reason I finished. Probably the bigger systems are what need the most documentation, and some renaming of methods. Sometimes I would write a random name, and then all of the sudden be looking for it only to say "Now, why did I name it that? That's not even what it does!"
Sounds cool! Tomorrow, I'll look at documenting my code a bit and documenting my custom level files (which are plain text, you could mod the game in the Rooms directory!) and I will see if I can't take a crack at these bugs before the file voting day. Also need to look into a better profile pic. Wasn't a big concern on a deadline XD
Uh oh... Could you tell me where you encountered the error screen?
*EDIT: Looks like I found a new problem... I named a file wrong in the 3rd Dungeon Room. I'll keep looking for the music bug, and in the meantime find more bugs to fix...
Thanks! I spent probably 80-90% of the Jam building the engine, and the last 10-20% was actually building all the assets for the game. Perhaps I should share my source code online for others? (Not like the engine's really that proprietary...)
Cool! In the mean time, I will try it out on Mac when I get a little time :)
*Edit: Had an issue, it couldn't load a library:
dyld: Library not loaded: /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib
Referenced from: /Users/WorkAccount/Documents/Inbox (To Be Filed!)/LONEBOTS/lonebots
Reason: image not found
Abort trap: 6
A really fun take on the RPG quests. Also enjoy the humor of the parents roaming around the house like they have nothing better to do.
It seems like using the Escape Key on the web versions of the game make it difficult to exit menus properly in full screen...