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Thanks! With only 64x64 resolution, I hoped that the game looked cohesive! And thanks for the tip! I'm familiar with audio editing and use Cakewalk, I didn't know that Webgl hates 24-32 bit encoding. I also used default import settings, and that could be a potential source of problems as well.

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Ah cool! Yeah I read it on a Unity forum from like 2015 but it seemed to solve my issue

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Hopefully, I'll have the fix soon! I'm working on a build and will test to make sure I've resolved the issue. Thanks again!