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A jam submission

Kennel DashView game page

This puppy's adventure is about to go international...
Submitted by Josh McMillan
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Kennel Dash's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to limitations#54.6674.667
Overall#93.9173.917
Fun#163.1673.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people were in the team?
1

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Comments

Submitted(+1)

Such a funny take on the theme. I enjoyed playing it a lot. :D

Developer

I found myself laughing all the time in level development! Thanks for playing! :)

Submitted(+1)

This is a very cute game. The sounds and the art style are all so cute

Developer

Thanks! It was fun making all the art and sounds :D

Submitted(+1)

Cute ending!!!

Nice concept and execution. It was a bit hard to find the exit in the last level, but overall very solid game.

Developer

Thanks! I had a really short turn-around to get it done, and I wished I had more time to shore up more levels. Glad you liked the concept! :)

Submitted(+1)

Nice concept and I really like the visuals. It reminds me of the old Doom or Wolfenstein, except obviously you're doing more extreme things in those games! Just a quick note - I had the same issues with the scratchy audio. If you haven't already then download Audacity (it's free) and import your "bad" sounds, then export them as a WAV file (can do mp3 but for sound effects I'd use WAV) and make sure that on encoding it is either 8 bit or 16 bit as for some reason Webgl hates 32 bit and above. This worked for me so hope it helps!

Developer(+1)

Thanks! With only 64x64 resolution, I hoped that the game looked cohesive! And thanks for the tip! I'm familiar with audio editing and use Cakewalk, I didn't know that Webgl hates 24-32 bit encoding. I also used default import settings, and that could be a potential source of problems as well.

Submitted(+1)

Ah cool! Yeah I read it on a Unity forum from like 2015 but it seemed to solve my issue

Developer(+1)

Hopefully, I'll have the fix soon! I'm working on a build and will test to make sure I've resolved the issue. Thanks again!