Sounds design/use is really well done here. As is typical with 3d is low rez, very distant things looks very odd, but graphics are otherwise consistent. Nice game!
JackOatley
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Very nice game. I find it a little fiddly in regards to combat where I have to click my own guns and target the enemy, I feel like they should work automatically. And I think controls for at least panning the camera would have helped me a lot. I do really like the construction, I just wanted to add tracks for days!
Ha, thanks. And yeah the single file is because GameBeans includes the source for images and audio as encoded strings. Probably not the best solution size wise but I like the convenience of it, it also means the compiled game can just be run, you don't need to run a webserver to get around browser security even locally which is good for just quickly throwing builds at friends on Discord or something. :)
Day 4: I was a bit too busy to do much.
Day 5: I've been playing with mountains/hills. Not overly happy with them but I'm going to try some different colors and transitions into the ground. I don't want anything too complicated to tile, but also not so simplistic as a single tile for a mountain (like Advance Wars has). And ye, I changed the "water" coming out of the pipes, green with brown questionable things floating in it is a lot more fitting! Tomorrow I think I'll work on units, as I'm quite happy with the selection of terrain now.
This is why I always build a mockup first, then extract the tiles from it.
I did hit this exact issue today when working on tree tiles though. Built a few in a mockup, then tried to just copy paste tiles for corners and what not, and yeah, there was a couple bits where it didn't match over the seam. So it always sneaks in either way! :P
Hey! I totally forgot to submit to the last jam, though I wasn't very good with that theme.
This one's a little easier for me as I can make a tile-set which is something I'm alright at, and apocalypse/sci-fi is a lot more broad and the palette limitation is sweet.
So I'm going for a kind of Advance Wars style game asset; with the map tiles, units, with maybe also UI and a font. I only started today, but I'll try and post here each day til the end.
Ah, yeah the method of doing the physics is pretty brute force and just reads the canvas pixels. On my machine it was within a reasonable time but there are many factors that could screw it. And yeah the theme was meant to be there, then fell out, but I still wanted to finish something. :) Thanks for playing!