Yep, the guidance hasn't changed. You just need to follow the same rules as itch requires, like marking it correctly and any warnings you can put on the page is always good.
JackOatley
Creator of
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I have released my game! https://jackoatley.itch.io/skyfire
It's not the best execution of what I had in mind, but I'm quite happy with it. I hope it all makes sense and you can enjoy it. Happy to receive feedback!
Surprisingly, it played out quite well.
Only 1 thing annoyed me which I changed on the fly. And that was the movement of your "flagship" was based on a die roll. It still is, just a little more lenient.
Not all the player actions got used, but there is 9 of them and the situation doesn't always allow... But all the bot actions got used. The game had highs and lows, setbacks and recoveries. Was decent.
Gonna clarify and revise some of the table options and the rules and I think I'm good. :)
For me it usually comes down to simplicity. I don't like things too complicated or tedious. Last similar game I made started with a turn tracker which gave every choice an alternative version, kept forgetting to update it and ultimately slowed everything down, but ofc when I removed it everything had to change. :P At least I started this one without that.
I just saw this jam and it's up my current street. I've been working on a project for a while now that's similar to the solitaire bookgames by Worthington. Obviously, my goal would to create a new game for this jam. I just wonder if that sort of thing falls enough into this jam's purview? Primarily the core concept is 1 random table, 1 choice table and a map.
Very nice game. I find it a little fiddly in regards to combat where I have to click my own guns and target the enemy, I feel like they should work automatically. And I think controls for at least panning the camera would have helped me a lot. I do really like the construction, I just wanted to add tracks for days!
Ha, thanks. And yeah the single file is because GameBeans includes the source for images and audio as encoded strings. Probably not the best solution size wise but I like the convenience of it, it also means the compiled game can just be run, you don't need to run a webserver to get around browser security even locally which is good for just quickly throwing builds at friends on Discord or something. :)