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JackOatley

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A member registered Sep 02, 2014 · View creator page →

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Yeah, choke points completely nullify resource income. Which makes sense, but I do need to factor something in so that the big guy wins without relying on chance.

The blocking and running was what I tried a few times, before I started exploring and found those tiny gaps. :)

Really unique and cool style. I made my first farm too far away for my hose to reach, which was a bit silly. But it's fun, haha!

Very tricky but kinda funny the first playthrough when you don't know what the hell is going on. The second play through (had to actually page refresh because it'd otherwise end the game after first minigame every time) was a lot more interesting because I knew some of the games and could make progress. It's also quite tricky because of the slow pace inbetween the games and then the hectics "aaaah what to do in this 4 seconds!?1". Everything really cool, very well polished!

Really nice game. I kinda got stuck on the second enemy as he didn't die when first hit and I couldn't find another rock. :'( I like the floor clearing effect, certainly SFX will add a lot when you get them in!

I got all the colours of fish, but not all the sizes of each. Nice simple chill game!

I was skeptical of the style from the screenshots/gif. But on actually playing it it has a really good creepy vibe and the style ends up just fitting perfectly. I was a fan of the movement, but at times some things felt a little distant like furniture, the columns, etc because of the grid. Only confusing thing was maybe the combat, there's no indication on your health etc, so making flight or fight decisions is not really clear? But yeah, really cool game!

Yeah you have to press Tab to lock it. I thought this was a problem initially too.

Just so it fit better.

I like the idea. I feel like it isn't much of a step to make it more visual though; like actually drawing the planets orbiting the star and a visible "Goldilocks" zone. That'd make it a lot clearer what's happening.

I like the idea. I feel it's very zoomed in though. Is the music meant to sound glitchy?

Great graphics, audio and gameplay! Very well polished and presented.

The white points are bases that give you resources. Resources are however capped. So that income allows you to do more for a tick, and maybe a few ticks after. If you're fighting on multiple fronts that can certainly allow another empire to get back in the game (if they're not also fighting on multiple fronts) as your resource spending will be split. It shouldn't be possible to have all the bases and then lose to an empire with none though, as eventually the front will be wide enough that your greater income pushes back.

I got stuck on the level where you, seemingly, have to fill in that little gap somehow? I can get the guy up to that point but not over the gap. Other than than bit, lol, I enjoyed the other levels, though sometimes it was a little tricky to use only the minimal grains of sand.

I love the game conceptually. It looks and sounds great, and plays good. I feel like a lot of the time I just didn't understand the data that was trying to be presented. It's like a contrast between simple 1-button game and reading a spreadsheet.

I couldn't get around rotating the wrong way, I feel like mouse control would help a lot here. But that is basically a me issue. Other than that the worlds and puzzles are interesting and I really like the audio!

It's interesting. Is there more points for lines matching somewhat the theme of previous lines or is it judged based on just the current line itself? I was working under the latter assumptions and it was easy enough to boil the lines down: "broken", "makes no sense", "that's aight". :)

Really loved this game. Got to a score of 500 before I got hit and yeah, things went bad very quickly! :)

Very simple idea, very well executed. Great feedback both visually and in audio.

Awesome!

I initially thought having something like cards you could play at fixed intervals would be cool, that influence how your empire behaves (like: +1 growth in deserts, -1 battle cost, etc). But ended up just sticking to what I got working well half way into the jam. And more interesting things felt like they'd require a lot of balancing to work.

The square structures are walled bases, the white pixel is the actual base. They produce resources which allow your empire to do more per tick.

Thanks for playing and the feedback!

As long as you make it clear you've updated it, I'm OK with fixing game breakers. If you can keep a version up of the original that's also helpful for transparency, even just an EXE.

I got 90 seconds, but that was my first and only go and took me a bit to work out I had to chop up that gardener too! Still easier than mowing my actual lawn.

Well, that just means you know what you're doing! :) And yeah, some better spawning is probably in order!

About the size. It's just a small TypeScript project, no engine, and it's actually smaller but I forgot to throw my updated build at terser.

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Yeah, that last level... Is that a troll? Because I eventually got through it but not via that maze... I assume that was intentional because you can eat out, then there a gap in the finish place wall. But yeah, fun game! It isn't very clear what's happened when you undo/lose though. And physics suddenly appear on the you win screen? Random!

I lack patience, but I was determined to turn the cat into brown floof. Dogs rule!

This is really good! I love the interpretation on that theme. Great use of the resolution too with those UIs, they don't feel cramped at all!

I ended with 9 over par, but I had 1 very bad game that went to +4 because I had no card that would go right and I needed to go right! :P

I'm not sure what my score was because it didn't save? On my second go I was basically half the map and moving incredibly slowly even in super fast mode! It should probably end when you are > half the cells. It's a nice chill game.

I got the mushroom song in my head now!

This is really nice little game. I didn't realise at first that the X and O meant something, derp. My fault for not reading! The harder modes certainly make it very interesting too!

Good point, yeah. I never explain anywhere that the player is blue! My bad! >.<

Thanks for playing. Yeah I've wanted to make something like this for a while. Could have executed it better, but either way I evolved the idea in my head some more. :)

Yeah, there can be a lot of chance that determines how hard the initial choice is, as you kind of have to predict how each faction is going to go. And sometimes they all spawn on one sided and make it easy for you! And definitely, I should have put Himeji, for example, as the last level. It's so chokey and different than the others.

Thanks for playing! Yeah it can be odd sometimes. I think the killer is that expansion by growth has a chance factor, but expansion by conquest has none... So if you end up in an early conflict that can eat all your resources. I learned a lot from it and hope to make something more detailed in the future.

Yeah I opted out for sound as I didn't have much time at that point.

Thanks! Yeah, Himeji is probably the hardest level, and takes some luck with spawns too. You kind of want to snowball half inside the castle, and half outside, from the bottom courtyard is the best place and hope the enemies outside are fighting enough that you can swoop in.

Great game, above and beeyond with the consistency every jam! well executed and polished.

Was also surprised that it expects an exact solution, which is confusing the first time you solve it one way that isn't accepted, it's not clear what you're supposed to do. Until you win a perfectly solvable one then know what "victory" looks like.

Bee+

Looks good. Just needs more stuff. :)

Same as aksommerville, I feel you could have fit the levels into a single 64x64 screen, rather than this massive zoomed in version with scrolling. The puzzles are decent but most of the time is spent just moving about trying to find what's where on the map.

I got to the Kraken, but couldn't beat it as I only had 1 heart left by that point. But 540 in score. I feel like it's probably better to just avoid everything as much as possible instead of going for treasure? I did get confused by my left and rights, haha.

A lot of people have had this issue with web builds taking forever. So yes it will be OK to upload that when it's ready.

Fixed! It was to do with how FireFox loads PNG data, which meant the map wasn't getting loaded correctly.

Oh yeah, not even an error. I will look into it.