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Roberto Romao

A member registered Sep 02, 2014 · View creator page →

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Like the idea :) and was a good use of the jam limitations! I would maybe put more colours but it's more a sugestion than a critique. Overall Good JOB :D 

Smooth graphics and cool gameplay :)

The sound was as little loud here, but idk if it was just with me, but other than that good job! :D

This game is good D: I don't have any critiques! Good job :D

:(   like Ismael mention, I suck at games like this lol

But let me say it, you boys did a amazing work! The Graphics are amazing and the game didn't feel lowrez at all! The Gameplay is also very very good and the animations + graphics did work well with the controllers too. If I have anything to critique is the death cutscene, I think is a little too long.

Congratz to you boys! :D 5/5!

I knew you wouldn't disappoint :) 

Since you took this project so serious I will give my feedback:

1. I really like the darkness mechanic, it just took me a while to understand it.
2. The Icons and the general UI is doing the job and the game is very easy to control, no critiques here!
3. Maybe and indication on how long until the next day/turn would be great. On the second version of my city builder I used an Hourglass.
4. I left the game open for a while on late game to farm light and when I came back almost all map was covered by darkness again with no way to farm light properly :P so I was stuck without a Game Over or any indication of Defeat.

Critiques aside, I really like and I think this game is really special :) Congratulations!

Looks good :D 

I can't give my ideas since I don't use the engine, but how does it feels to you? Better with a mouse or keyboard?
Maybe more experimentation could bring an answer here :) 

As a early 00's internet user, on my firs try this game reminded me of those jump scare games D:
Jokes aside, what a gorgeous game! I loved the graphic! The only critique I have is the use of the mouse and not the arrows, but maybe is just me! Kudos to you my friend, very good job :D

The only issue I had during the gameplay was the collision on the first level! Also the font is a little hard to ready, I think a lot of the game is lost because of that. Other than that very good job :D !!! 

Like life, it takes time. :) 

Good graphics and overall use of the jam limitations!
One question! You can't enable using the mouse on PICO? I never used so this is a genuine question.
Other than that very good job! :D

Lovely colour pallet and graphics :D! You really made a good use of the Jam limitations! Good job :)

Very good graphics! I love the pallet and the when they change :)
Also, I think they way you used the screen works! Maybe we can see more games made on the GB studio on future LowRezJams :D. Overall very good job!

I like the ambience of this game. The way the Filters  + Graphics + Music are put together makes the mood on this game very unique! My only critique here is that the character moves very slowly and the enemy doesn't have an HP bar. That second part is a real problem since it kills part of the strategy of the combat side. Other than that Good job :D 

I got stuck on the mouse on my first try, :p don't know if it was a bug or just me.  On my second try things went smooth!

Some insights I would like to share:

1. Graphics are a little too much, maybe a little more contrast would help to make it feel less convoluted.
2. Maybe some visual indication on screen for the action key, it took me a while to figure that out.
3. Also, the lack of text on the main menu also was a problem for me.

I hope this could help you up! Other than that, Good Job for ur folks!!! :D

Nice use of the small screen! I like everything from the visuals to the animated logo to the BG. I believe the minimalism very well here and can't think in anything I would recommend to change.
:) very good job!!!!

Cool gameplay :) and I loved the graphics!

I will try, I have an idea but while my code is working, is not much fun :p and well, that kind of kills the game by itself haha. I like to always be part of the jam to keep my design skills up to date.

:) hey there's my game haha
I'm glad to see your idea and I will try to follow up to see the result! Another advise I could give you is making at least 1 stage as a tutorial! That was my main flaw with this game! You can't really count on ppl to actually read guides unless they are really into the game.
Also, this is the "sequel", the first game has simpler graphics and therefore is easy to read and play. 

I hope this could help you on ur journey :)

You have to use the proper costume! Each house has a different decoration in front of it, matching one of the costumes you can find through the game :)

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Nice :D ty  for using my game! I'm glad you had fun :)

(edit: grammar

I was under tylenol effects lol)

I like the puzzles :) and the controls are very intuitive 
Great job!

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Most buildings need to be annex to a road :p and you need the required resources.

If you are willing to give it another try it would be great. Ty anyway

This is so cool,  :D couldn't find all endings but  just because I suck at this kind of game lol. Everything works as is suppose to and the visuals are top tear! congratz my dude doing a game with this quality in 24 hours shows how talented you are!

:) great job!

:P simple but fun! I liked the smooth gameplay and the cute graphics! 

Great job :D

Very good game. I had some minor problems controlling the character on my first try but after that it was smooth. I would suggest add  the left and right mouse buttons for Attack/Block :P

Other than that, Congratz :D

Everything in this game works :P so I'm obligated to do a little feedback
Very very minor stuff, but playing on Opera I had a little weird bug with the audio. It is working only on my left side D:. That said, 5/5 this game is so intuitive that I didn't need a tutorial or anything (I'm a long term TCG player). 

PLEASE keep developing the idea after the jam :D

:) I love it! My first time seeing a game with this kind of deep on this Jam 
Congratulations for all the Team!! :D

Good concept :P it took me a while to figure everything out haha

:) I loved the simple gameplay, it fits the jam theme :)

Great job :D

Adorable art and good mood :) 

I had a hard time making the teas but just because I don't drink tea :P 

Great work Team :D

I spend so much time doing the game and it was totally my bad for not making a proper tutorial ): 
(that's why I did the game guide)  :P

:) ty for ur kind words!

You have to build then on the forest/stone tiles :P

I uploaded a Web version, I hope you could give it another shoot :)

anyway ty!

I like how you manage to made things so clear to see! I definitely didn't get lost or confuse :D so Kudos to you! Great job!

Congratulations on smashing so much info into a small resolution D: this part is top notch!!

As for the rest I wish I could skip the tutorial and learn by myself if possible :P other than that Good job /o/

:) this was so peaceful and fun! I liked the controls and the overall flow of the game!

Just one thing, but is more for me, but although is fun to sailing around, the lack of an objective kind killed the mood after a while.

Overall good job :D

I agree with Pixel_Trash, so music would made this a 5/5. I only managed to cut 95% but I tried more times than I'm proud to admit it :)

Great job! :D

I notice something weird after my first and now reading your answers I realize what the problem was! I'm using Opera and I guess the filter didn't work, so just letting you know!

So, I really like the game :) I just wish I could see the map a little bit more before doing my jumps. Other than that great job :D!!!

Beautiful work :) 

I had a hard time figuring out how to use the gun but after that it was smooth for me . The level design is top notch with the art and music! :) amazing job!

Great great and again GREAT job :) 
I personally know how HARD is to do a RTS AI so this game is top notch for me! I love everything. If I had any critique is that it was hard to identify what each unit was before combat! Other than that 5/5 for me. 
GREAT job :D and do more in the future!

I will talk to them and see what can be done. Ty for the feedback.