For some bizarre reason the menu wasn't working, ty for letting me know! :D I hope now you can play properly!
Roberto Romao
Creator of
Recent community posts
Wow o.0 that was really neat! The only complain I have, more a suggestion really, is that I would make a HUD for the Life Bar, it took me a while to figure it out where it was. Other than that I love it :D, first 5/5 entry I saw on the Jam so far!
Bonus: I got a bug where when fighting the "Butcher" the character won't block after I attack.
I took me a while to figure out the controllers but other than that it's a good idea!
The only thing is, and I don't know if it's intentional, I build a wall and the goblins were just there staring at it! you small detail is, I would change the goblins shade of green, sometimes it was hard to see than. Overall Good Job! :D
:( like Ismael mention, I suck at games like this lol
But let me say it, you boys did a amazing work! The Graphics are amazing and the game didn't feel lowrez at all! The Gameplay is also very very good and the animations + graphics did work well with the controllers too. If I have anything to critique is the death cutscene, I think is a little too long.
Congratz to you boys! :D 5/5!
I knew you wouldn't disappoint :)
Since you took this project so serious I will give my feedback:
1. I really like the darkness mechanic, it just took me a while to understand it.
2. The Icons and the general UI is doing the job and the game is very easy to control, no critiques here!
3. Maybe and indication on how long until the next day/turn would be great. On the second version of my city builder I used an Hourglass.
4. I left the game open for a while on late game to farm light and when I came back almost all map was covered by darkness again with no way to farm light properly :P so I was stuck without a Game Over or any indication of Defeat.
Critiques aside, I really like and I think this game is really special :) Congratulations!
I like the ambience of this game. The way the Filters + Graphics + Music are put together makes the mood on this game very unique! My only critique here is that the character moves very slowly and the enemy doesn't have an HP bar. That second part is a real problem since it kills part of the strategy of the combat side. Other than that Good job :D
I got stuck on the mouse on my first try, :p don't know if it was a bug or just me. On my second try things went smooth!
Some insights I would like to share:
1. Graphics are a little too much, maybe a little more contrast would help to make it feel less convoluted.
2. Maybe some visual indication on screen for the action key, it took me a while to figure that out.
3. Also, the lack of text on the main menu also was a problem for me.
I hope this could help you up! Other than that, Good Job for ur folks!!! :D
:) hey there's my game haha
I'm glad to see your idea and I will try to follow up to see the result! Another advise I could give you is making at least 1 stage as a tutorial! That was my main flaw with this game! You can't really count on ppl to actually read guides unless they are really into the game.
Also, this is the "sequel", the first game has simpler graphics and therefore is easy to read and play.
I hope this could help you on ur journey :)
Everything in this game works :P so I'm obligated to do a little feedback
Very very minor stuff, but playing on Opera I had a little weird bug with the audio. It is working only on my left side D:. That said, 5/5 this game is so intuitive that I didn't need a tutorial or anything (I'm a long term TCG player).
PLEASE keep developing the idea after the jam :D