really cool concept! audio is nice too.
attack mode was so hard, the bullet is too fast, but overall this is fun game.
good job.
Criteria | Rank | Score* | Raw Score |
Audio | #85 | 3.706 | 3.706 |
Authenticity (use of resolution) | #132 | 4.471 | 4.471 |
Overall | #159 | 3.500 | 3.500 |
Gameplay | #185 | 3.000 | 3.000 |
Graphics | #248 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked myself. It was a good idea to join this jam.
Was the resolution a challenge?
It was a challenge, especially the score counter. But I succeeded to obey the rules.
What did you learn?
I entered the jam to improve my gamedev skills. It was a good experience and I'm glad that I've done a thing that I had never done before - I added multiple songs to the game.
really cool concept! audio is nice too.
attack mode was so hard, the bullet is too fast, but overall this is fun game.
good job.
Interesting idea. I think the gameplay could've been a little more engaging, good job nonetheless. Great job on the music and sound :)
Such a unique idea I love it! ^^ defending seems waaay easier than attacking, that it might just be me though ,':/ great game! :)
Like the idea :) and was a good use of the jam limitations! I would maybe put more colours but it's more a sugestion than a critique. Overall Good JOB :D
I love the look of the game. Good job having legible text in such low resolution! I didn't put any thought into that in my submission, and it did not look good. I had fun trying to find little optimizations with my inputs in defence mode.
I absolutely loved the concept.
The execution was also quite cool.
I see a lot of potential in all the ideas you included in the game.
Great work. I really enjoyed playing it. Is addictive!
I'm curious: what kind of issues are you getting with the HTML export?
I have been using Godot for my games too, so maybe I can help.
I believe you can't simply open the HTML file locally by double-clicking it to open in the browser. This is because web browsers prevent the execution of WASM files in certain scenarios .
To test it, once you add the HTML5 export configuration in your project, a new button should appear next to the Run Project, Run Scene, etc. Use that button.
Once you test it and export it, remember to rename your HTML file to index.html befote zipping it. This is a requirement for Itch.io to recognize the HTML it needs to run.
Not sure if my Mac is playing up on me, but I can't get the game to open. I have downloaded twice.
Error:
“Line- The First 1D Game” is damaged and can’t be opened. You should move it to the Bin.
I can see you used Godot, did you try the HTML export? Too late now obviously.
Nice job, surprisingly fun game for having half the dimensions as normal! Good job including a full credits scene, that was the #1 thing I wanted to include in my game but didn't find time to to fit it in my UI. I liked Defend mode. One idea I had is you could add an orange enemy that fakes you out by coming down the line fast but then jumping back before it reaches you, making the player waste their shot if they're not careful.
Interesting gameplay concept. Definitely had more fun on "defend" mode, as i couldn't quite figure out a "rythm" to attack. Music where all bangers.
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