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Lightning_A

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A member registered Apr 29, 2020 · View creator page →

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Thank you for all the detailed feedback, I appreciate it!


Also so the ring is where the world flip around and you play on the ceiling, you can see it in the video I recorded (see 3:46) :)

I liked all the upside down text, you leaned very much into the theme. The pipes stopped really quickly, I wonder if they just weren't working for me? Also the movement was super slow. Good job making and submitting something though!

I loved how quirky this was, flipping the letters to show the button and then falling into the tree stump. I'm guessing that's the end of the game? I liked the animated letters, they reminded me of Baba is you. Sound effects were really fun. I wish there was more. Also music would have been nice. But congratulations on finishing something and submitting it!

Thank you!!

I really appreciate the feedback, and I think I agree.

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I've added a developer playthrough video the game page, if you want to see the rest of the game :)

Honestly I think you did a great job. The models and animations and visual effects are great. I liked the robotic voice messages. Sound was good. The game was short and simple, but not too hard, which I think is a lot better than long and too hard for a jam game.

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I'm really impressed with how polished this was! One of my favorites so far! A few nitpicks if you're interested:

  • For me personally I think the movement would have been more intuitive if it was based on the player's rotation, i.e. W moves in the direction the player is facing, but maybe that's just me.
  • I think that the number indicators on the attacks made me think it was some kind of quantity, but by the end I figured it out

Other than that, I really enjoyed it. I beat it in a few minutes, I think I was at 1 HP when I beat it. I liked all the different power-ups around the city.

Oh also when I first tried to play it on Firefox it wouldn't work, but I switched to Edge and then it worked. In Firefox I got this error:

-------- Shader Universal Render Pipeline/Lit -------- GLSL link error: C:\fakepath(841,30-53): warning X3092: unary negate of unsigned value is still unsigned C:\fakepath(273,12-121): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop C:\fakepath(851,3-15): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (119 iterations) or unrolled loop is too large, use the [unroll(n)] attribute to force an exact higher number Warning: D3D shader compilation failed with default flags. (ps_5_0) Retrying with skip validation C:\fakepath(841,30-53): warning X3092: unary negate of unsigned value is still unsigned C:\fakepath(273,12-121): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop C:\fakepath(851,3-15): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (119 iterations) or unrolled loop is too large, use the [unroll(n)] attribute to force an exact higher number Warning: D3D shader compilation failed with skip validation flags. (ps_5_0) Retrying with skip optimization C:\fakepath(841,30-53): warning X3092: unary negate of unsigned value is still unsigned C:\fakepath(273,12-121): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop C:\fakepath(851,3-15): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (121 iterations) or unrolled loop is too large, use the [unroll(n)] attribute to force an exact higher number Warning: D3D shader compilation failed with skip optimization flags. (ps_5_0) Failed to create D3D Shaders

Thank you!! :)

I thought about making a compass, but I ran out of time.

And I'm glad you love the music, it's on Spotify now

I appreciate the feedback :)


Yeah, holding space longer does make you jump higher. You can also jump with the moon sphere active and hold space for even longer to jump even higher. I could add a mention to that in the description.

I love the use of the theme and all the art, the visuals were great! I played for about 10 minutes before using the debug mode, I think I only made it 10-15% of the way so it probably would've taken me over an hour 😅

Which isn't inherently a bad thing, although I did feel like it was a bit hard to control where I was going. If you really wanted to keep the not moving while jumping mechanic, I think a curve that showed where I would end up would've been really useful :)

But overall I'm really impressed with what you guys made and how polished it is already for a jam game, the game page looks great, I know I already said this, but the art and animations are really great. 

The music was a bit repetitive, but definitely better than having none, and the sound effects were also a nice touch.

And you guys actually made and submitted something, which is also always something to be proud of :)

Okay, so it's a double negative, got it

Oh, I got the coin past the water, but the door still wouldn't let me get past, I thought it was because I had to get all the coins behind the lava as well

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I made it to the level with the blue wall on the right and the red on the left but then got stuck, I could go through the blue, but not the red, and I couldn't figure out what to do, I remembered seeing the blue and red earlier, and I was able to get past after getting the shields, but I didn't actually grasp how they worked. Also the spinning level with the skip button, I got all the coins I think, and the door opened, but in the console it said that it couldn't load 'res://scenes/level3.tscn', so I pressed the skip button and that worked.

Overall I had a fun time playing! I liked the reverse movement mechanic.


And congratulations on your first game jam, and actually finishing something and submitting it! There is always room for improvements, but actually making something is how you get better and learn :)

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I liked how you changed gravity just by jumping into the void. Sometimes I would get stuck though, because I couldn't jump and wouldn't have enough momentum to escape. It was a bit hard for me to get past the bullet things that shoot horizontally because they come very fast and without any warning. It was also a little hard to tell which things would hurt me and which things were fine, maybe more color coordination would help with that?


Honestly though, for only 2-3 hours and this being your first ever game jam, I'm impressed! Congratulations on finishing something and submitting it, there is always room for improvements, but actually making something is how you get better and learn :)

Edit: Okay I just managed to beat it!

It looks like you forgot to include the .pck file :(

There is an option in Godot's build settings for Windows to embed the .pck as part of the .exe

The screenshots look cool though.

And above all, congratulations on finishing something, even if I wasn't able to play it I hope you learned something along the way :)

It's cool all that you had all of theme game modes! Also impressive that it's all in javascript. The visuals were nice. I played the flower one. The AI were a bit funny sometimes, but it's a great proof of concept, and not too hard.


And above all, congratulations on finishing something and submitting it, there is always room for improvements, but actually making something is how you get better and learn :)

I love the idea of this game, I think it's a great way to flip a classic game idea/genre upside down. The music and sounds were nice, I loved the little campfire particles and all the cute little models. I agree with what the other comments have said about how it'd be nice to have more influence over what your troops do or where they attack, it was hard to feel like I was making progress. I think there was also text over the big red cube, I'm guessing that was the enemy king? I couldn't see any health bar for him?


And above all, congratulations on finishing something and submitting it, there is always room for improvements, but actually making something is how you get better and learn :)

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I just beat it :)


Here's my feedback:

  • I think the mechanic fits super well with the theme.
  • I liked the music and the sound effects, they added to the whimsy vibe.
  • I liked the player running animation, the character looked good.
  • I think the player controls could use a little tweaking maybe, the acceleration was a bit slow. Still definitely playable though.
  • The mushroom things that change your size weren't super visible, maybe they could've been a bit bigger?


And above all, congratulations on finishing something and submitting it, there is always room for improvements, but actually making something is how you get better and learn :)

Thank you :)

Thanks :)


I added a map to the game page

Thank you! 😁

Thanks for the feedback, noted :)


I did upload a map to the game page if that's helpful

Thanks for the feedback, noted :)


I did upload a map to the game page if that's helpful

I added a map with a spoiler warning on the game page :)

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No worries, and thanks for the feedback! If you ever want and have time to come back to it, the moon sphere is on a little plateau on the opposite corner of the map from the sun sphere (not on the mountain, on the rugged terrain just across the river from the village), if you walk straight in the direction of the villager that points towards it, you should find a windy updraft area that blows you up onto the plateau, you can see the glow faintly from the village I think.

Interesting idea. I think the gameplay could've been a little more engaging, good job nonetheless. Great job on the music and sound :)

Loved the concept, had fun playing but very tedious 😆

I loved the effect of drying out, how the colors changed and the music slowed

Great visuals, with more time I'm sure you could make something really cool with this, and at least you submitted something, that in itself can be a challenge, so good job :)

Good job for using rust and learning raylib. Gameplay could've been better, ah well :) If you had fun making it that's what's important.

Great job making it in C! The actual gameplay could've been better, but I bet it was a lot of fun to make :)

Amazing job! The art, sound, and gameplay were all great. I think I got the gnomed ending, I got all 6 gnomes and went through the portal. I think my biggest critique is that is was very easy to get lost, some sort of tab to display mini-map would've been nice if you had more time. Overall very impressed.

Nice 🐮

Yeah that'd be cool if you could shoot down the mother ship, but I'm not sure what would happen after

Thanks for the feedback!

Make sure you're dropping the animal right in the middle of the pen on the ground, if you don't get them in the pen they'll run off really fast. I knew it was a little finicky, thanks for the feedback.

hello stranger

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They're the fences with the text above it, like in this screenshot:

There's 3 of them, one for the cows, sheep, and pigs.

Great music and audio, great visuals. Chess is cool 😆

It's an interesting idea, I was never able to beat the AI though, I wasn't really sure of a good strategy besides just wait for the AI to mess up

Left click to pick it up, and drop it in the right pen

Yeah that was a bug I never really noticed or had time to figured out before the jam deadline 😆. After the jam is over I can try and fix it. Thanks for the feedback :)

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Great audio, the art was really good too. I wish the game got harder a little easier because the beginning was really easy and I got bored. I also wish the board was a bit bigger, but that's hard with 64x64 limitation. Overall great job, I enjoyed as is, and with just a bit of work it could be even more fun :)

Nice controls, really nice graphics. The music got a little repetitive but it wasn't annoying. Controls felt good. Great job :)

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Amazing job! My biggest critiques are: I found it really confusing to control how far you move horizontally when jumping, if that could've be explained better that would've been really nice (I died a bunch jumping over the lava pits between the stone columns). I was okay with not being able to move in mid-air though. Also I wish I could respawn faster with how often I die :)

I'm glad that you could reuse the respawn points, but I thought it was weird that you had to reset them after each death, and that there was a several second cooldown, it felt like it just added even more time to how long it took to respawn. Also I found a bug where I died and as I was respawning I think I was still holding down the movement key and something happened where I walked over and fell in a lava pit, so once my body came back to life I just instantly died and lost 😆

All that said, what you've managed to make is super impressive, you deserve to be proud