Fun game! A lot of nice variety in towers and enemies, I appreciate the sound effects a lot, and the music as well. Upgraded forms having different sprites was a very nice touch, as well as the dragonfly breaking into pieces as it died. I got to wave 40, but got a game over with no chance to react during the queen fight (I was holding down spacebar to speed things up).
Play frog game
Frog Force's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #5 | 4.333 | 4.333 |
Overall | #10 | 4.367 | 4.367 |
Authenticity (use of resolution) | #13 | 4.822 | 4.822 |
Graphics | #29 | 4.311 | 4.311 |
Gameplay | #31 | 4.000 | 4.000 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
What was originally a pair of cool dudes quickly turned into a band of 6 friends.
Pinapl (me) did all the coding, sound, and some of the art (some bugs and most of the UI).
Jay2a did a lot of the art (frogs, bugs, environment), and was frankly better than me at it.
Cmacle provided the 80's arcade voice lines, which we all agree are the best part.
Krispy made the music which, despite what he says, is absolutely perfect.
Ash drew the cover art, which is cool as heck.
and Noah did playtesting, more than anyone else did. Noah is kind of a gamer.
Was the resolution a challenge?
So.. few.. pixels..
The hardest part about such limited real-estate was conveying any kind of useful information to the player. But somehow, the frogs look like frogs and the 4 pixel high numbers are just barely readable.
What did you learn?
I learned that our time management is bad. Also frogs are cool.
In the future I wanna make sure the game is in a playable state more than a day before the submission deadline so we have more than 12 hours to playtest, balance, and bugfix.
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