Great animation sequences, The undertale type combat was easy to understand and a little bit of a challenge, solid game all round.
Grey Magic
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This would have taken a while to draw. The zombies are hard to avoid at times due to the narrowness of the maps and I found it to find my bearings at times due to the directional nature of the game, even with the compass at the top but enjoyable game overall. Completed level 8, keen to see this game completed.
The instructions are a bit wordy and could be condensed to the essential goal of the game, the gameplay is pretty confusing for such a simple concept, it took me a while to understand what you had to do, and that the bar was part of both games and you had to switch between both games to keep the bar under control. The hacking stage was also confusing as the cycle went both up and down in numbers so you never knew if you were going were making progress. Once you figure out the how to play the game, the gameplay loop is decent, better instruction in game would make the game much clearer.
Thanks for the feedback, I had felt the first boss would be hard to predict so I put in two animations when the animation cycle had finished would have been when the action would occur, eg. Legs fully outstretched would jump up and the drill animation would go downwards.
The third boss is tough, there is really only a fraction of time where the bomb's explosion can be placed in the path of the tank below and there wasn't enough direction of how to damage it beside from a little blurb I had in my description. I usually just waited until the bomb's spawned on the lower levels and stood in between two horizontal floor panels and dug so I wouldn't have to be in contact with the bomb itself.
I put the third boss together in 40 minutes leading up to submission time and put the whole game together in a week, so a lot of rough edges and tinkering needed but thanks for still persevering. I kind of treat your playthrough as the litmus test, if you weren't able to beat the game, it must have been punishing. The game is beatable but certain strategies needed to be communicated to the player just starting out.
Interesting take on the genre, I think the game became noticably more difficult at level 5, mainly due to the randomness of where the gold blocks are placed.
There was a strange visual glitch where the tops of blocks and the player where chopped off but everything else was easy to follow and enough challenge to play till the end.
Not sure if you ever played Overboard/Shipwreckers but reminded me of that. The gameplay, graphics and music are great, as well as the little things like telegraphing and slow down after getting damaged is useful. The only difficulty jump was at the end boss but I liked how you were only graded on how many times you died.
I managed to get the weapon and an item then got up to the fireplace then a screen said money is tight , I wasnt able to get out of the screen, not sure what this meant. The game art and intro is great, I did get lost in the rooms and wasn't sure of certain interactions at times but feels like alot of effort went in to the game.
Maybe a little awkward to use the mouse to order powerups while moving and shooting with the keyboard, the game was still pretty fun, there were a couple unfair parts with the asteroids and ships and a couple places where you get softlocked if you don't have enough of a resource ordered the level keeps your levels. But I like the effort and in certain areas it felt like a challenge.