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Black Sun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #9 | 4.367 | 4.367 |
Gameplay | #12 | 4.267 | 4.267 |
Graphics | #14 | 4.467 | 4.467 |
Audio | #29 | 4.067 | 4.067 |
Authenticity (use of resolution) | #63 | 4.667 | 4.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me. Making the game was challenging but fun.
Was the resolution a challenge?
Making objects recognizable at large distances and finding ways to visually separate them was challenging.
What did you learn?
The low resolution forced me to think about how to convey information to the player. I also learned a bit more about godot, especially how to program the GUI.
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Comments
Shouldn't controls be the same for both horizontal and vertical? It was impossible for me to aim, left-right felt backwards to me. Really cool looking game but couldn't enjoy it because of this.
Thanks for the feedback. I included an option to invert the y-axis input (Esc -> settings -> inv. axis), because I considered this an expected feature with this kind of game. It didn't occur to me that there's different preferences regarding left/right input too. If I update the game, I'll add that option.
Oh, I didn't think there was an options menu because first menu only had start and quit options. This works really well, I think as long as they work the same it's fine.
This is super cool, I loved the graphics and sound.
Movement and controls were smooth, and killing enemies was satisfying.
Can't really think of anything to complain about, good job!
Thank you, glad you like the game!! (don't know what else to add)
This is absolutely amazing! even though my brain is being rewired by these controls x~x
I barely beat it with a slither of health, this has way more potential I bet you could make something from this for sure! :)
Thank you very much! In case you're referring to the inverted y-axis, you can change that in the settings. Not sure if I keep working on the game though.
Solid game with nice idea, graphic and gameplay!
But controls not so intuitive...
Thanks for playing and commenting! What would you change about the controls?
idk, i play again and understand, that controls good.
And i think, more "control impact" - some sort of sound on change move direction, or radar / gui diagram...
But with dat jam limits - nice game!
These are good suggestions, I'll keep them in mind. Thanks again!
Nice to see more 3D submissions! Very cool game, only thing I wasn't a fan of was the inverted Y axis (but that's just personal preference). The visuals were great, particularly when you shoot an enemy down.
Great job!
Thanks for playing! You can change the y-axis in the settings (Esc -> settings -> click on inv. axis).
Oh nice! Didn't think to check ;)
Best use of 3D that I've seen so far in this jam. It looks great and does not feel shoehorned into the screen format.
Thank you! Going 3D was a bit of a risky choice, I'm glad it worked out.
This game is so cool! Dogfighting in space and in 64x64 resolution never felt so good. But I do wish there was more missiles to use, they're very pretty. And I do wonder how the game would be like if it were faster. But otherwise a very solid entry, great work!
Thank you very much! Missiles are somewhat powerful, so I felt like I needed to be stingy with them. The speed is a good point, I'll have to think about that!
Cool game! I liked how 2d and 3d graphics are combined. Quite an interesting and challenging game with an excellent immersion effect.
Thanks a lot! I might have made it a bit too challenging.
One of the best submissions, when you publish in html5 people play the game more, but besides that the game is incredible, nice use of 2d and 3d elements the ship designs are really neat.
Thanks for the kind words and the hint! I would have liked to upload a html5 version, and it is technically playable, but it has some issues I could not resolve on time (mouse cursor capturing and lag caused by compiling shaders).
Thanks! There's definitely a big Star Wars influence.
This is fantastic - once I got the hang of the controls flying felt great, and really impressed by how clearly the visuals read whilst still maintaining a very strong sense of style - the bright neon colours and low-poly ship designs look amazing, and the stylised explosions are very satisfying :)
The difficulty spike from the first to second level felt a little steep, but I loved the mission design - slowly and cautiously approaching the radar station, taking out defense towers and watching out for an ambush created a fantastic atmosphere
Thank You so much, glad You liked my game! The second level is my favourite too, but I might have put too many enemies in there... The game is probably way too hard in general since I had no one to test it. May I ask if You made it to the end?
Hadn't managed to earlier as I had to head out, but have replayed and made it to the end :) the finale was my second favourite, the mothership looks great and the level feels like a perfect mission to end on.
I think the difficulty is great - it was challenging but fair :) an extra level or two early on to help prepare the player for the tricky later stages would be great if you were to continue this
Good to see I'm not the only one who made a 3D 64x64 game in Godot.
I really love the execution, the lowrez somehow fits this style of game well and make it feel a bit like a nostalgic simulator.
Both the controls and the action itself are good and I loved the movement of the enemy starfighters!
Thank You! I'm not sure if the 3D was worth the extra effort in my case. I'm glad You liked the enemy movement though, it was a bit of a pain to tweak.