It's up to you, but usually the cover represents the game.
MYline media 👤
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Well, technically it's possible. But I'm not at all sure that such a trick is appreciated by the jam community. This assumption was approved after a vote. You will not be disqualified, but your game may get low scores in the "1-BIT" category.
*Transparency should be implemented at the engine/code level.
**5 - if there are only two colors in the game(black and white or their analogues), 4-if there are three colors in the game, 3 - four colors, 2-five colors, 1-more than five colors. (The same color with different alpha channels is not considered separate colors.)
Hello! Firstly, if you can place the made game on itch.io then it can take part in the jam. So yes, RPG Maker 2003 is suitable. Secondly, yes, there will be more jams in the future (approximately every 3 months). Follow the news on our discord server.
Hello everyone! I am a programmer with two years of experience in unity and have already created thirty games.
I am looking for musicians (sound effects, music), artists (game assets and game design), game designers. I have already worked in teams with various creative people from different parts of the world (without pressure and without missing deadlines).
If you are interested, write to me in discord. (MYline media#0297)
Specify who you want to be in our team, show your portfolio or examples of work and specify your time zone.
Всем привет! Я программист с двумя годами опыта работы в unity и уже тридцатью созданными играми.
Я ищу музыкантов (звуковые эффекты, музыка), художников (игровые ассеты и оформление игры), геймдизайнеров. Уже работал в командах с различными творческими людьми из разных частей света (без давления и без пропуска дедлайнов).
Если заинтересует, напишите мне в дискорд. (MYline media#0297)
Укажите кем вы хотите быть в нашей команде, покажите ваше портфолио или примеры работ и укажите вашу часовую зону.
A very interesting game. The gameplay is fascinating and very good. The visual of the game at first seems kind of strange and a little uncomfortable, but the more I played, the more I realized that it gives the game its charm. In general, the style resembles the first three-dimensional cartoons of the second half of the nineties. As a result, everything together causes positive emotions. But even if the style turned out to be what it is by luck, I still wish you to further develop your unique visual language.