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Portable Dialect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #2 | 4.111 | 4.111 |
X Factor (overall enjoyment) | #2 | 4.111 | 4.111 |
Technical Implementation | #3 | 4.000 | 4.000 |
Overall | #4 | 3.481 | 3.481 |
Graphics/Animation | #9 | 3.000 | 3.000 |
Music/Sound | #11 | 2.667 | 2.667 |
Theme/Limitation | #12 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - completed game
What tools did your team use to construct the game? (optional)
puzzlescript
https://auroriax.github.io/PuzzleScript/editor.html
Which art and audio did you / your team NOT create? (optional)
none
Which diversifiers did you use, if any? (optional)
Everything is Tiny (5x5 pixels)
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Comments
Really well designed puzzle. It's HARD (I couldn't get past level 4, I'll try later). Obviously more polish would be super good. I found sometimes the block advanced more steps than I wanted, and it's frustrating, although I was able to undo with Z. Good job!
Minimalistic art style and sokoban genre. Really like this one.
Nice puzzlescript game, the idea was very simple but the puzzles don’t match my first impression of them being an easy solve and it’s an incredible feeling to finally solve it! The only thing wrong about the game was the movement speed was too fast, it made me overstep at times but it’s not that big of a deal.
Oh yeah, another puzzlescript game in the jam.
I really liked the puzzle element in this one. I had several AH AH moments throughout the levels and that last puzzle was a banger, really tough, but oh so satisfying.
Outside of the design and the puzzle mechanic, the game is pretty barebones. I know puzzlescript has its limitations, but I would still would have liked a bit more context and theming. Why are those blocks sticking together ? Why do they need to reach those spots ?
Also, you might want to bump the key_repeat_interval to .2 or .3, the square moves really fast and I often did double moves by accident.
But as a puzzle in a puzzle jam, you creatted something really sweet that I would love to se expanded in the future.
I had a lot of fun, good job !
That was an amazing game. Such a creative idea, and an amazing execution. The controls felt a tiny tiny bit wonky, but it really wasn't a big deal.
The last level didn't seem too much fun, but level 4 and 6 were actually crazy good.