whut
Submitted
SlitherThink(Jam Version)Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #8 | 3.667 | 3.667 |
Music/Sound | #9 | 2.889 | 2.889 |
X Factor (overall enjoyment) | #11 | 2.778 | 2.778 |
Fun/Design | #12 | 3.000 | 3.000 |
Overall | #12 | 2.944 | 2.944 |
Graphics/Animation | #14 | 2.556 | 2.556 |
Technical Implementation | #15 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Will you continue work on the game after the jam?
What tools did your team use to construct the game? (optional)
C# unity
Which art and audio did you / your team NOT create? (optional)
music (In 3 by Godmode) was taken from YouTube music (https://studio.youtube.com/channel/UCGaeGxpsX_0uV5ayukTPOEg/music)
That was really soothing somehow !
The water can being a permanent pick up that does go back was really clever and overall, moving the flowers around at the same time was satisfying.
I especially liked the transition between levels.
Great jam game !
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