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(+1)

The alpha channel must be implemented at the engine/code level. This means that all graphics are still 1-bit.

So let's say we use red and green as 2 colours. If we enable the alpha on both of them and overlap each other, they can create any shade of orange or yellow thus technically making a 3rd colour to the naked eye or if you use the colour picker. Is this fine and won't result in disqualifications?

(-1)

Well, technically it's possible. But I'm not at all sure that such a trick is appreciated by the jam community. This assumption was approved after a vote. You will not be disqualified, but your game may get low scores in the "1-BIT" category.

(+1)

Thanks for the info. I just wanted to confirm that since people can exploit the theme and there's lot's of confusion regarding the same.

Thanks, I think I get it now.

So no semi-transparent pixels when making sprites. Makes more sence now.